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[null,"1.","Record Nr.",null,"UNINA9910451710903321"]
[null,null,"Autore",null,"Rutsky R. L"]
[null,null,"Titolo",null,"High techn [[electronic resource] ] : art and technology from the machine aesthetic to the posthuman / / R.L. Rutsky"]
[null,null,"Pubbl/distr/stampa",null,"Minneapolis, : University of Minnesota Press, c1999"]
[null,null,"ISBN",null,"0-8166-9030-8"]
[{"$nulls":4},"0-8166-5292-9"]
[null,null,"Descrizione fisica",null,"1 online resource (204 p.)"]
[null,null,"Collana",null,"Electronic mediations ; ; v. 2"]
[null,null,"Disciplina",null,"701/.05"]
[null,null,"Soggetti",null,"Art and technology - Philosophy"]
[{"$nulls":4},"Technology - Aesthetics"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (p. 159-185) and index."]
[null,null,"Nota di contenuto",null,"Contents; Introduction: The Question concerning High Tech; 1. The Spirit of Utopia and the Birth of the Cinematic Machine; 2. The Mediation of Technology and Gender; 3. The Avant-Garde Techne and the Myth of Functional Form; 4. Within the Space of High Tech; 5. Technological Fetishism and the Techno-Cultural Unconscious; Notes; Index"]
[null,null,null,"Sommario/riassunto","In an age of high tech, our experience of technology has changed tremendously, yet the definition of technology has remained largely unquestioned. High Techne redresses this gap in thinking about technology, examining the shifting relations of technology, art, and culture from the beginnings of modernity to contemporary technocultures. Progressing from the major art movements of modernism to contemporary science fiction and cultural theory, Rutsky provides clear and compelling evidence of a shift in the cultural conceptions of technology and art."]
[null,"2.","Record Nr.",null,"UNINA9910588593603321"]
[null,null,"Autore",null,"Hampshire Natasha"]
[null,null,"Titolo",null,"Mastering Collaboration in a Product Team : 70 Techniques to Help Teams Build Better Products / / by Natasha Hampshire, Glaudia Califano, David Spinks"]
[null,null,"Pubbl/distr/stampa",null,"Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022"]
[null,null,"ISBN",null,"9781484282540"]
[{"$nulls":4},"148428254X"]
[null,null,"Edizione",null,"[1st ed. 2022.]"]
[null,null,"Descrizione fisica",null,"1 online resource (218 pages)"]
[null,null,"Disciplina",null,"658.575"]
[null,null,"Soggetti",null,"User interfaces (Computer systems)"]
[{"$nulls":4},"Human-computer interaction"]
[{"$nulls":4},"Interactive multimedia"]
[{"$nulls":4},"Multimedia systems"]
[{"$nulls":4},"Employees - Coaching of"]
[{"$nulls":4},"Strategic planning"]
[{"$nulls":4},"Leadership"]
[{"$nulls":4},"Industrial organization"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Media Design"]
[{"$nulls":4},"Team Coaching"]
[{"$nulls":4},"Business Strategy and Leadership"]
[{"$nulls":4},"Organization"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Chapter 1. How Long Has It Been -- Chapter 2: Feedback Bizarre -- Chapter 3. Crazy 8s -- Chapter 4. Interviews -- Chapter 5. Collect, Converge and Converse -- Chapter 6. Proto Personas -- Chapter 7. Declaring Assumptions -- Chapter 8. Product Life Cycle -- Chapter 9. Stick Your Nose In Your Competitor's Business -- Chapter 10. Worst Possible Ideas- Chapter 11. Journey Map -- Chapter 12. Put Your Different Thinking Hats On -- Chapter 13. Focus Groups -- Chapter 14. Evaluate Your Options -- Chapter 15. Hypotheses -- Chapter 16. Seen and Heard -- Chapter 17. Flows -- Chapter 18. Empathy Mapping -- Chapter 19. Heuristic Evaluation -- Chapter 20. 10 10 10 Rule -- Chapter 21. Knowing When to Stop -- Chapter 22. Tomorrow's "]
[{"$nulls":4},"Headline -- Chapter 23. Speaking the Same Language -- Chapter 24.Experience Based Road Mapping -- Chapter 25. Card Sorting -- Chapter 26. Service Blueprinting -- Chapter 27. Go and Do -- Chapter 28. Kano Model -- Chapter 29. Laddering Up -- Chapter 30. Pirate Metrics -- Chapter 31. Paper Prototyping -- Chapter 32. How Might We -- Chapter 33. Stakeholder Mapping -- Chapter 34. Vanishing Options -- Chapter 35. Guerrilla Testing -- Chapter 36. Tree Testing -- Chapter 37. Inclusive Thinking -- Chapter 38. Your Vision on a Box -- Chapter 39. See for Yourselves -- Chapter 40. A B Testing -- Chapter 41. Story Mapping -- Chapter 42. Creative Pause -- Chapter 43. You Had Me on the First Click -- Chapter 44. Dear Diary -- Chapter 45. Wire Frames -- Chapter 46. Trade-off Sliders -- Chapter 47. Reaction Card Method -- Chapter 48. ImpactMapping -- Chapter 49. Swarming -- Chapter 50. Keeping Your Ear to the Ground -- Chapter 51. Thinking with your Hands -- Chapter 52. Jobs to be Done -- Chapter 53. Information Radiators -- Chapter 54. Opportunity Scoring -- Chapter 55. Questioning with Curiosity -- Chapter 56. Buy a Feature -- Chapter 57. SCAMPER -- Chapter 58. Elevator Pitch -- Chapter 59. User Stories -- Chapter 60. User Driven Prototyping -- Chapter 61. Body Storming -- Chapter 62. World Cafe -- Chapter 63. Opportunity Solution Tree -- Chapter 64. Storyboarding -- Chapter 65. Door to the Future -- Chapter 66. Ecocycle -- Chapter 67. Wizard of Oz -- Chapter 68. Idea Journal -- Chapter 69. Usability Testing -- Chapter 70. Hindsight 2020 -- Appendix."]
[null,null,null,"Sommario/riassunto","The nature of product development is changing. The most successful innovations are those that come from teams of people who are exploring problems together. Teams that build meaningful releases of their products iteratively and incrementally are opening the door for early feedback so that decisions can be taken to persevere or pivot based on evidence. But how do you make the most out of a team’s different perspectives, experiences and ideas? How can you instill a collaborative mindset in a product development team? How do you find out if your product idea actually has any value? How can you truly understand people’s needs? Mastering Collaboration in a Product Team is a toolbox of proven techniques from the field for the whole product team to use together to find answers to these questions and more. It is filled with practical tools to maximize your team’s chances of success when developing products and services, from identifying opportunities, to the point of being able to confidently go into production. You will: Define people’s real problems and needs Collaboratively create innovative ideas Validate product/feature ideas quickly and cheaply as a team Explore a lightweight introduction to the techniques of modern product development ."]