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[null,"1.","Record Nr.",null,"UNINA9910553083203321"]
[null,null,"Titolo",null,"Ludotopia : Spaces, Places and Territories in Computer Games / Espen Aarseth, Stephan Günzel"]
[null,null,"Pubbl/distr/stampa",null,"Bielefeld, : transcript Verlag, 2019"]
[null,null,"ISBN",null,"9783839447307"]
[{"$nulls":4},"3839447305"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (317 pages)"]
[null,null,"Collana",null,"Edition Medienwissenschaft"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Space"]
[{"$nulls":4},"Place"]
[{"$nulls":4},"Maps"]
[{"$nulls":4},"Computer Games"]
[{"$nulls":4},"Media"]
[{"$nulls":4},"Media Aesthetics"]
[{"$nulls":4},"Media Theory"]
[{"$nulls":4},"Media Studies"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Frontmatter    1 Content    5 Introduction    7 What Do They Represent?    13 Playing with Sight    41 From Background to Protagonist    61 The Art of Being There    75 Space and Narrative in Computer Games    103 Ludoforming    127 There's No Place Like Home    141 Videogame Wastelands as (Non-)Places and 'Any-Space-Whatevers'    167 The Game and 'The Stack'    185 No End of Worlds    201 Itineraria Picta    215 Distance and Fear    231 The Rhetoric of Game Space    245 Morphology and Meaning in 'Castle Wolfenstein 3D'    271 Combinatorial Explorations    295 Authors    311"]
[null,null,null,"Sommario/riassunto","Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these."]
[{"$nulls":4},"»Ein Sammelband, der das relativ breite Forschungsfeld zur Räumlichkeit digitaler Spiele um interessante Ansätze und Thesen erweitert.«"]