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[null,"1.","Record Nr.",null,"UNINA9910492153203321"]
[null,null,"Titolo",null,"Learning Technology for Education Challenges : 9th International Workshop, LTEC 2021, Kaohsiung, Taiwan, July 20-22, 2021, Proceedings / / edited by Lorna Uden, Dario Liberona"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021"]
[null,null,"ISBN",null,"3-030-81350-9"]
[null,null,"Edizione",null,"[1st ed. 2021.]"]
[null,null,"Descrizione fisica",null,"1 online resource (215 pages)"]
[null,null,"Collana",null,"Communications in Computer and Information Science, , 1865-0937 ; ; 1428"]
[null,null,"Disciplina",null,"371.33"]
[null,null,"Soggetti",null,"Education - Data processing"]
[{"$nulls":4},"Social sciences - Data processing"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Database management"]
[{"$nulls":4},"Computer engineering"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Computers and Education"]
[{"$nulls":4},"Computer Application in Social and Behavioral Sciences"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Database Management"]
[{"$nulls":4},"Computer Engineering and Networks"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Learning Tools and Environment -- E-Learning and Transferability Strategies -- Serious Games Technologies -- Learning Practices and Knowledge Transfer."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed proceedings of the 9th International Workshop on Learning Technology for Education Challenges, LTEC 2021, held in Kaohsiung, Taiwan, in July 2021. The 11 revised full papers and 6 short papers presented were carefully reviewed and selected from 83 submissions. The papers are organized in the following topical sections: learning tools and environment; e-learning and transferability strategies; serious games technologies; learning "]
[{"$nulls":4},"practices and knowledge transfer."]