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[null,null,"Titolo",null,"Advances in Neuroergonomics and Cognitive Engineering : Proceedings of the AHFE 2021 Virtual Conferences on Neuroergonomics and Cognitive Engineering, Industrial Cognitive Ergonomics and Engineering Psychology, and Cognitive Computing and Internet of Things, July 25-29, 2021, USA / / edited by Hasan Ayaz, Umer Asgher, Lucas Paletta"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021"]
[null,null,"ISBN",null,"3-030-80285-X"]
[null,null,"Edizione",null,"[1st ed. 2021.]"]
[null,null,"Descrizione fisica",null,"1 online resource (534 pages)"]
[null,null,"Collana",null,"Lecture Notes in Networks and Systems, , 2367-3389 ; ; 259"]
[null,null,"Disciplina",null,"612.8"]
[null,null,"Soggetti",null,"Neurotechnology (Bioengineering)"]
[{"$nulls":4},"Industrial Management"]
[{"$nulls":4},"Computational intelligence"]
[{"$nulls":4},"Cognitive psychology"]
[{"$nulls":4},"Neural networks (Computer science)"]
[{"$nulls":4},"Neuroengineering"]
[{"$nulls":4},"Computational Intelligence"]
[{"$nulls":4},"Cognitive Psychology"]
[{"$nulls":4},"Mathematical Models of Cognitive Processes and Neural Networks"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Intro -- Advances in Human Factors and Ergonomics 2021 -- Preface -- Contents -- Modeling and Monitoring Humans for Operational Task Performance -- Planned Investigations to Address Acute Central Nervous System Effects of Space Radiation Exposure with Human Performance Data -- 1 Introduction -- 2 Transferring Human Performance Outcome Limits to Animal Exposure Levels -- 3 Experimental Design Considerations -- 3.1 Task and Mission Selection -- 3.2 Determining Significantly-Low Levels of Performance -- 3.3 Measures and Evaluation -- 4 Conclusions -- References -- Investigating the Modulation of Spatio-Temporal and Oscillatory Power Dynamics by Perceptible and Non-perceptible Rhythmic Light Stimulation -- 1 Introduction -- 2 Methods -- 2.1 Participants -- 2.2 Apparatus and Stimuli -- 2.3 Procedure -- 2.4 Data Analysis -- 3 Results -- 4 Discussion -- 5 Conclusion -- References -- Towards "]
[{"$nulls":4},"Artificial Social Intelligence: Inherent Features, Individual Differences, Mental Models, and Theory of Mind -- 1 Introduction -- 1.1 Framing the Issue: ASI and Urban Search and Rescue -- 2 From Knowledge in the Head to Artificial Social Intelligence -- 2.1 Theory of Mind, Mental Models, and Human-Agent Profiles -- 3 Preliminary Data Insights -- 3.1 Sample and Study Design -- 3.2 Processing Knowledge from the Head -- 3.3 Individual Differences and Minecraft USAR Mental Models -- 4 Concluding Remarks -- References -- Real-World Human State Assessment: Victories and Remaining Challenges -- Can Situation Awareness Be Measured Physiologically? -- 1 Introduction -- 2 Current SA Measures -- 3 Physiological Measures of SA -- 4 A Multidimensional Approach -- 5 Summary -- References -- Towards a Measure of Situation Awareness for Space Mission Schedulers -- 1 Introduction -- 2 Situation Awareness Overview -- 2.1 Understanding SA in Scheduling."]
[{"$nulls":4},"2.2 Scheduling-Specific SA Measure Development -- 3 Measure Implementation: Experimental Methodology -- 4 Results -- 5 Discussion and Conclusions -- References -- Monitoring Human Performance on Future Deep Space Missions -- 1 Introduction -- 2 Select Human Performance Monitoring Technologies -- 3 Conclusions and Future Work -- References -- What Did Our Model Just Learn? Hard Lessons in Applying Deep Learning to Human Factors Data -- 1 Introduction -- 2 Background -- 3 Case Study 1: Context Identification -- 4 Case Study 2: User Verification -- 5 Discussion -- 6 Conclusion -- References -- Addressing Two Central Issues of Team Interaction Dynamics: The Whole is Greater Than the Sum of Its Parts -- 1 Introduction -- 2 Team Task and Uncertainty: A Toy Model -- 3 Two Ways to Build Models of Human Cognitive Systems -- 3.1 Classical Probability Theory -- 3.2 Quantum Cognition -- 4 Summary -- References -- Amyotrophic Lateral Sclerosis Disease Progression Presents Difficulties in Brain Computer Interface Use -- 1 Introduction -- 2 Methods -- 2.1 Equipment -- 2.2 Protocol -- 3 Results -- 4 Discussion -- 5 Conclusion -- References -- Epileptic Seizure Detection Using Tunable Q-Factor Wavelet Transform and Machine Learning -- 1 Introduction -- 2 Data and Methodology -- 2.1 Bonn Dataset -- 2.2 TQWT -- 2.3 Fractional Fuzzy Entropy -- 2.4 Auto-encoder -- 2.5 K Nearest Neighbor -- 2.6 Support Vector Machines -- 3 Results -- 4 Conclusion -- References -- Cognitive State Assessment -- Augmented Reality Integrated Brain Computer Interface for Smart Home Control -- 1 Introduction -- 2 Traditional System Set-up and Challenges -- 3 AR BCI Based Smart Home Set-up -- 3.1 Ultra-mobile EEG Headset -- 3.2 AR Headset -- 3.3 Raspberry Pi SoC -- 3.4 Smart Home Assistant -- 3.5 Overall System Design -- 4 Conclusion -- References -- Expectations in Human-Robot Interaction."]
[{"$nulls":4},"1 Introduction -- 2 Expectations -- 2.1 Expectations of Social Robots -- 3 Studying Expectations with UX Methodology -- 3.1 Analyze: Understanding User Work and Needs -- 3.2 Design: Creating Design Concepts -- 3.3 Prototype: Realizing Design Alternatives -- 3.4 Evaluate: Verifying and Refining Designs -- 4 Conclusions -- References -- Application of Recurrent Convolutional Neural Networks for Mental Workload Assessment Using Functional Near-Infrared Spectroscopy -- 1 Introduction -- 2 Network Development -- 2.1 Brief Overview of Network Components -- 2.2 Network Architectures -- 3 Implementation -- 3.1 Dataset and Preprocessing -- 3.2 Evaluation -- 4 Conclusion -- References -- Influence of Properties of the Nervous System on Cognitive Abilities -- 1 Introduction -- 2 Method -- 3 Results and Discussion -- 4 Conclusion -- References -- Understanding Junior Design Students' Emotion During the Creative "]
[{"$nulls":4},"Process -- 1 Introduction -- 2 Emotionalise Design Process -- 3 Decision-Making and Evaluation in the Design Process -- 4 Steps for Designing Emotion -- 5 Grammar for Visualising Emotions -- 6 Conclusion -- References -- Art Image Complexity Measurement Based on Visual Cognition: Evidence from Eye-Tracking Metrics -- 1 Introduction -- 2 Method -- 2.1 Stimuli -- 2.2 Participants -- 2.3 Eye-Tracking Task -- 2.4 Psychological Scaling -- 3 Result -- 4 Discussion -- References -- Neurobusiness Applications -- Attentional and Emotional Engagement of Sustainability in Tourism Marketing: Electroencephalographic (EEG) and Peripheral Neuroscientific Approach -- 1 Sustainability in Tourism Marketing -- 2 Neuroscience to Investigate Sustainability -- 3 A Neuroscientific Approach to Investigate Sustainability in Tourism Marketing -- 4 Discussion and Conclusions -- References."]
[{"$nulls":4},"The Face of Bad Advertising: Assessing the Effects of Human Face Images in Advertisement Design Using Eye-Tracking -- 1 Introduction -- 2 Methods -- 2.1 Participants -- 2.2 Experimental Procedure -- 2.3 Eye Tracking Procedure and Analysis -- 3 Results -- 4 Discussion -- References -- Interpersonal Synchrony Protocol for Cooperative Team Dynamics During Competitive E-Gaming -- 1 Introduction and Background -- 2 Methodology -- 2.1 Experimental Overview -- 2.2 Experimental Setup -- 2.3 Cognitive Baseline Battery -- 2.4 Overwatch Gaming Task -- 3 Discussion -- References -- Assessing the Impact of Ad Characteristics on Consumer Behavior and Electrodermal Activity -- 1 Introduction -- 2 Methods -- 2.1 Participants -- 2.2 Experiment Protocol -- 2.3 Data Acquisition, Signal Processing, and Analysis -- 3 Results -- 3.1 Self-reported Ratings -- 3.2 EDA Measures -- 4 Discussion -- References -- Systemic-Structural Activity Theory -- Systemic-Structural Activity Theory and Artificial Intelligence -- 1 Introduction -- 2 Various Applications of Artificial Intelligence -- 3 Application of SSAT to Artificial Intelligence -- 4 Conclusion -- References -- Applying Web-based Application  ExpressDecision2 in Patient-Centered Care -- 1 Introduction -- 2 Problem-Centered and User-Centered Decisions -- 3 ExpressDecision2 -- 4 Applying ED2 to Reduce High Cholesterol Levels -- 4.1 Statin Choice Decision Aid Applied to John's Case -- 4.2 ED2 Applied to John's Case -- 4.3 Evaluating Hypothesis \"STD Helps\" -- 5 Conclusion -- References -- Neurocognitive Indicators of Insight According to P300 and Later Visual ERP Components -- 1 Introduction -- 2 Methods -- 3 Outcomes -- 4 Discussion -- 5 Conclusion -- References -- Self-regulation Approach for Setting Goals in Problem-Solving -- 1 Introduction -- 2 Bounded Rationality of Decision-Making and Problem-Solving."]
[{"$nulls":4},"3 Self-regulation Model of Decision-Making -- 4 The Principle of Instrumental Rationality for Setting Goals in Problem-Solving -- 5 Conclusion -- References -- Worker Engagement in Routinized Structured Activity Circumvention: Using SSAT to Understand the Significance of Involuntary Cognitive Intentionality -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 4 Results and Discussion -- 4.1 Outline of Supervisory Research Activity Guide -- 4.2 Supervisor-Students Exchanges on Students' Output Conformity -- 5 Conclusion -- References -- Brain-Machine Interface (BMI) and Neuroinformatics -- Design for AI-Enhanced Operator Information Ergonomics in a Time-Critical Environment -- 1 Introduction -- 1.1 Measures of Information Ergonomics -- 2 Information Ergonomics in the Context of Situational Awareness -- 3 Using 3D Modelling and AI Driven Clustering to Enhance Information Ergonomics in Time-Critical Activity -- 3.1 Use Scenario -- 4 Concluding Remarks -- References -- "]
[{"$nulls":4},"Feature Comparison of Emotion Estimation by EEG and Heart Rate Variability Indices and Accuracy Evaluation by Machine Learning -- 1 Introduction -- 2 Feature Extraction from EEG and Heart Rate Variability -- 2.1 EEG Indexes -- 2.2 Heart Rate Variability (HRV) Indexes -- 3 Feature Selection -- 4 Data Collection -- 5 Model Construction and Comparison of Accuracies -- 6 Discussion and Future Work -- 7 Conclusion -- References -- An Analysis of the Cognitive Process and Similarities of Complex Problem Solving Discussions -- 1 Introduction -- 2 Methodology -- 2.1 Data Collection -- 2.2 Change in Subjective Difficulties and Conflict Level -- 2.3 Comparing Problem Difficulty and Conflict -- 2.4 Unitizing and Coding -- 2.5 Cognitive Process -- 2.6 Cognitive Process Similarity -- 3 Results -- 3.1 Participants' Information -- 3.2 Comparing Problem Difficulty and Conflict."]
[{"$nulls":4},"3.3 Cognitive Process."]
[null,null,null,"Sommario/riassunto","This book offers a broad overview of the field of cognitive engineering and neuroergonomics, covering emerging practices and future trends toward the harmonious integration of human operators and computational systems. It gathers both theoretical and practice-oriented studies on mental workload and stress, activity theory, human reliability, error and risk. It covers applications in various field, and corresponding strategies to make assistive technologies more user-oriented. Further, the book describes key advances in our understanding of cognitive processes, including mechanisms of perception, memory, reasoning, and motor response, with a particular focus on their role in interactions between humans and other elements of computer-based systems. Gathering the proceedings of the AHFE 2021 Conferences on Neuroergonomics and Cognitive Engineering, Industrial Cognitive Ergonomics and Engineering Psychology, and Cognitive Computing and Internet of Things, held virtually on July25-29, 2021, from USA, this book offers extensive information and a thought-provoking guide for researchers and practitioners in cognitive engineering, neuroergonomics and their applications."]