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[null,"1.","Record Nr.",null,"UNINA9910485042603321"]
[null,null,"Autore",null,"Briggs Will"]
[null,null,"Titolo",null,"C++20 for Lazy Programmers : Quick, Easy, and Fun C++ for Beginners / / by Will Briggs"]
[null,null,"Pubbl/distr/stampa",null,"Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021"]
[null,null,"ISBN",null,"1-4842-6306-5"]
[null,null,"Edizione",null,"[2nd ed. 2021.]"]
[null,null,"Descrizione fisica",null,"1 online resource (xxvii, 677 pages) : illustrations"]
[null,null,"Disciplina",null,"004"]
[null,null,"Soggetti",null,"Programming languages (Electronic computers)"]
[{"$nulls":4},"Open source software"]
[{"$nulls":4},"Programming Language"]
[{"$nulls":4},"Open Source"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"1 Getting started -- 2 Images and sound -- 3 Math: types, operations, consts, and math functions -- 4 Mouse, and if -- 5 Loops and text input -- 6 Algorithms and the development process -- 7 Functions -- 8 Functions (Continued) -- 9 Using the debugger -- 10 Arrays and enum class -- 11 Animation with structs and sprites -- 12 Building your own arcade game: input, collisions, and putting it all together -- 13 Standard I/O and file operations -- 14 Character arrays and dynamic memory (pointers) -- 15 Classes: the basics -- 16 Classes, continued -- 17 Operators, and destructors -- 18 Exceptions, recursion, and O notation -- 19 Classes, continued: inheritance -- 20 Template functions and classes -- 21 Multiple inheritance and virtual functions -- 22 Linked lists -- 23 The Standard Template Library (STL) -- 24 Building bigger projects -- 25 History -- 26 Esoterica (recommended) -- 27 Esoterica (not so recommended) -- 28 C -- 29 Moving on with SDL -- Appendices -- A. Help With Setup -- B. Operators.-C. ASCII codes -- D. Fundamental Types -- E. Escape Sequences -- F. Basic C Standard Library -- G. Common Debugger Commands -- H. SSDL Reference."]
[null,null,null,"Sommario/riassunto","Ready to learn programming with less effort and more fun? Then do it the lazy way! C++20 for Lazy Programmers uses humor and fun to make you actually willing to read and eager to do the projects as you master the popular and powerful C++ language. Along the way it includes many features from the new C++20 standard, such as ranges, "]
[{"$nulls":4},"spans, format strings, the “spaceship” operator, and concepts (template parameter requirements), and provides brief introductions to modules and coroutines. With this unique method, you’ll stretch your abilities with a variety of projects, including your own C++ arcade game. You'll construct your own classes, templates, and abstract data types. After reading and using this book you’ll be ready to build real-world C++ applications and game projects on your own. You will: Be one of the first to program in the brand-new C++20 standard Discover the SDL graphics and gaming library, and SSDL, the \"Simple SDL\" wrapper library Get detailed help using the most common C++ compilers -- Visual Studio for Windows, and g++ (with Unix or MinGW) -- and their associated debuggers Practice “anti-bugging” for easy fixes to common problems Learn new concepts and skills from a variety of examples Develop sound practices for becoming a productive programmer Build a C++-based arcade game Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programming Learn powerful data types including strings, stacks, vectors, and linked lists -- not by reading about them but by building them -- preparing you further for a career in programming."]