{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":24,"n_cols":5,"rows_kept":24,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[4,2,4,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[10,2,10,3],[19,2,19,3],[20,2,20,3],[22,2,22,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910484979903321"]
[null,null,"Autore",null,"O'Sullivan James"]
[null,null,"Titolo",null,"Towards a Digital Poetics : Electronic Literature & Literary Games / / by James O'Sullivan"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2019"]
[null,null,"ISBN",null,"9783030113100"]
[{"$nulls":4},"3030113108"]
[null,null,"Edizione",null,"[1st ed. 2019.]"]
[null,null,"Descrizione fisica",null,"1 online resource (154 pages)"]
[null,null,"Disciplina",null,"802.85"]
[{"$nulls":4},"302.2301"]
[null,null,"Soggetti",null,"Digital humanities"]
[{"$nulls":4},"Literature, Modern - 20th century"]
[{"$nulls":4},"Literature, Modern - 21st century"]
[{"$nulls":4},"Digital media"]
[{"$nulls":4},"Science - Philosophy"]
[{"$nulls":4},"Digital Humanities"]
[{"$nulls":4},"Contemporary Literature"]
[{"$nulls":4},"Digital and New Media"]
[{"$nulls":4},"Philosophy of Science"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"1. Introduction -- 2. Digital Culture and the New Modernity -- 3. Electronic Literature -- 4. Interactivity and the Illusion of Choice -- 5. Digital Materiality and the Politics of the Screen -- 6. Towards a Digital Poetics."]
[null,null,null,"Sommario/riassunto","We live in an age where language and screens continue to collide for creative purposes, giving rise to new forms of digital literatures and literary video games. Towards a Digital Poetics explores this relationship between word and computer, querying what it is that makes contemporary fictions like Dear Esther and All the Delicate Duplicates-both ludic and literary-different from their print-based predecessors."]