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[null,"1.","Record Nr.",null,"UNINA9910484840903321"]
[null,null,"Autore",null,"Cossu Sebastiano M."]
[null,null,"Titolo",null,"Beginning game AI with unity : programming artificial intelligence with C# / / Sebastiano M. Cossu"]
[null,null,"Pubbl/distr/stampa",null,"Berkeley, California : , : APress, , [2021]"]
[{"$nulls":4},"©2021"]
[null,null,"ISBN",null,"1-4842-6355-3"]
[null,null,"Edizione",null,"[1st ed. 2021.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XIV, 143 p. 75 illus.)"]
[null,null,"Disciplina",null,"794.815"]
[null,null,"Soggetti",null,"Game Development"]
[{"$nulls":4},"Artificial intelligence"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Chapter 1: Introduction -- Chapter 2: The Basics -- Chapter 3: Paths and Waypoints -- Chapter 4: Navigation -- Chapter 5: Behaviors."]
[null,null,null,"Sommario/riassunto","Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. You will: Understand the fundamentals of AI Create gameplay-based AI to address navigation and decision-making problems Put into practice graph theory and behavior models Address pathfinding problems Use the A* algorithm, the deus ex machina of pathfinding algorithms Create a mini stealth game."]