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[null,"1.","Record Nr.",null,"UNISA996465378703316"]
[null,null,"Titolo",null,"Advances in Multimedia Information Systems [[electronic resource] ] : 11th International Workshop, MIS 2005, Sorrento, Italy, September 19-21, 2005, Proceedings / / edited by K. Selçuk Candan, Augusto Celentano"]
[null,null,"Pubbl/distr/stampa",null,"Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005"]
[null,null,"Edizione",null,"[1st ed. 2005.]"]
[null,null,"Descrizione fisica",null,"1 online resource (X, 230 p.)"]
[null,null,"Collana",null,"Information Systems and Applications, incl. Internet/Web, and HCI ; ; 3665"]
[null,null,"Disciplina",null,"004"]
[null,null,"Soggetti",null,"Application software"]
[{"$nulls":4},"Multimedia information systems"]
[{"$nulls":4},"Computer communication systems"]
[{"$nulls":4},"Natural language processing (Computer science)"]
[{"$nulls":4},"Optical data processing"]
[{"$nulls":4},"Computer Applications"]
[{"$nulls":4},"Multimedia Information Systems"]
[{"$nulls":4},"Computer Communication Networks"]
[{"$nulls":4},"Information Systems Applications (incl. Internet)"]
[{"$nulls":4},"Natural Language Processing (NLP)"]
[{"$nulls":4},"Image Processing and Computer Vision"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Invited Talks -- What Is Interesting About Scientific Databases? -- Early Data Tailoring for Ubiquitous Information Access in Highly Dynamic Environments -- Tutorial -- Translating Images to Keywords: Problems, Applications and Progress -- Regular Papers -- One to Many 3D Face Recognition Enhanced Through k-d-Tree Based Spatial Access -- Information Retrieval from the Web: An Interactive Paradigm -- A Rule Based Approach to Message Board Topics Classification -- A Proposal for a Multimedia Data Warehouse -- An Indexing Approach for Representing Multimedia Objects in High-Dimensional Spaces Based on Expectation Maximization Algorithm -- The MX Formalism for Semantic Web Compatible Representation of Music Metadata -- Icon Language-Based Auxiliary Communication System Interface for Language "]
[{"$nulls":4},"Disorders -- Modeling Context in Haptic Perception, Rendering and Visualization -- Improving Image Annotations Using WordNet -- Intelligent Delivery of Multimedia Content in a Device Aware Ubiquitous Environment -- Context-Based Management of Multimedia Documents in 3D Navigational Environments -- A Database Model for Querying Visual Surveillance Videos by Integrating Semantic and Low-Level Features -- An Effective Overlay H.263+ Video Multicast System over the Internet -- Harmonic Block Windows Scheduling Through Harmonic Windows Scheduling -- An Evaluation Method for Video Semantic Models."]
[null,null,null,"Sommario/riassunto","This volume collects the proceedings of the 11th International Workshop on Multimedia Information Systems, MIS 2005, which was held during September 19–21, 2005 in the beautiful town of Sorrento, Italy. The MIS series of workshops started in 1995 with the aim of fostering - terdisciplinary discussions and research in all aspects of multimedia information systems, in all their diversity. Since then, in MIS workshops,issues ranging from fundamental multimedia information management research to advanced app- cations in multimedia systems related ?elds have been discussed, new systems have been reported, and the lessons learned have provided new insights into this dynamic and exciting area of computer science and engineering. As the program chairs of the MIS 2005 workshop, we note that while desi- ing an e?ective multimedia system, two complementary issues have to be taken into account: (a) the need to use appropriate technologies in acquiring, p- cessing, and delivering multimedia data which manifest themselves under very di?erent shapes; and (b) the need for modeling, indexing, querying, retrieving, mining, and visualizing data under di?erent system and device capabilities, for di?erent users. Therefore, besides the development of more traditional content management technologies, there are emerging needs to gather media from se- ing devices in the environmental context, for informedprocessingofmediabased on the current task and resources, and for making the results available to the user in the most suitable form based on the capabilities and preferences of the user."]
[null,"2.","Record Nr.",null,"UNINA9910484075403321"]
[null,null,"Titolo",null,"Intelligent Technologies for Interactive Entertainment : First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings / / edited by Mark Maybury, Oliviero Stock, Wolfgang Wahlster"]
[null,null,"Pubbl/distr/stampa",null,"Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005"]
[null,null,"ISBN",null,"3-540-31651-5"]
[{"$nulls":4},"3-540-30509-2"]
[null,null,"Edizione",null,"[1st ed. 2005.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XVI, 344 p.)"]
[null,null,"Collana",null,"Lecture Notes in Artificial Intelligence, , 2945-9141 ; ; 3814"]
[null,null,"Disciplina",null,"790.20285"]
[null,null,"Soggetti",null,"Artificial intelligence"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"Multimedia systems"]
[{"$nulls":4},"User interfaces (Computer systems)"]
[{"$nulls":4},"Human-computer interaction"]
[{"$nulls":4},"Computer graphics"]
[{"$nulls":4},"Digital humanities"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"Multimedia Information Systems"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Computer Graphics"]
[{"$nulls":4},"Digital Humanities"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Long Papers -- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications -- Discovering the European Heritage Through the ChiKho Educational Web Game -- Squidball: An Experiment in Large-Scale Motion Capture and Game Design -- Generating Ambient Behaviors in Computer Role-Playing Games -- Telepresence Techniques for Controlling Avatar Motion in First Person Games -- Parallel Presentations for Heterogenous User Groups – An Initial User Study -- Performing Physical Object References with Migrating Virtual Characters -- AI-"]
[{"$nulls":4},"Mediated Interaction in Virtual Reality Art -- Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition -- AmbientBrowser: Web Browser for Everyday Enrichment -- Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides -- Drawings as Input for Handheld Game Computers -- Let’s Come Together — Social Navigation Behaviors of Virtual and Real Humans -- Interacting with a Virtual Rap Dancer -- Grounding Emotions in Human-Machine Conversational Systems -- Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation -- Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games -- Disjunctor Selection for One-Line Jokes -- Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen -- Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours -- Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information -- Short Papers -- Entertainment Personalization Mechanism Through Cross-Domain User Modeling -- User Interview-Based Progress Evaluation of Two Successive ConversationalAgent Prototypes -- Adding Playful Interaction to Public Spaces -- Report on a Museum Tour Report -- A Ubiquitous and Interactive Zoo Guide System -- Styling and Real-Time Simulation of Human Hair -- Motivational Strategies for an Intelligent Chess Tutoring System -- Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario -- Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content -- Content Adaptation for Gradual Web Rendering -- Getting the Story Right: Making Computer-Generated Stories More Entertaining -- Omnipresent Collaborative Virtual Environments for Open Inventor Applications -- SpatiuMedia: Interacting with Locations -- Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets -- Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games -- Demos -- Webcrow: A Web-Based Crosswords Solver -- COMPASS2008: The Smart Dining Service -- DaFEx: Database of Facial Expressions -- PeaceMaker: A Video Game to Teach Peace -- A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games -- Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit -- Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism -- Tagsocratic: Learning Shared Concepts on the Blogosphere -- Delegation Based Multimedia Mobile Guide -- Personalized Multimedia Information System for Museums and Exhibitions -- Lets Come Together – Social Navigation Behaviors of Virtual and Real Humans -- Automatic Creation of Humorous Acronyms."]
[null,null,null,"Sommario/riassunto","From November 30 to December 2, 2005, INTETAIN 2005 was held in beautiful Madonna di Campiglio, on the majestic mountains of the Province of Trento, Italy.The ideato holdthe'rstinternationalconferencethat wouldhaveas topic \"Intelligent Technologies for Interactive Entertainment\" seemed to be timely. In thepreviouscoupleofyearstherehadbeenothermorespeci'c--ormoregeneric -- events where some of the relevant themes had made it to the front stage. With INTETAIN we were aiming at establishing a conference where intelligent computational technologies are at the basis of any interactive application for entertainment. As \"intelligent computational technologies\" we mean adaptive media pres- tations, recommendation systems in media scalable crossmedia, a'ective user interfaces, intelligent speech interfaces, tele-presence in "]
[{"$nulls":4},"entertainment, colla- rative user models and group behavior, collaborative and virtual environments, crossdomain user models, animation and virtual characters, holographic int- faces, augmented, virtual and mixed reality, computer graphics and multimedia, pervasive multimedia, creative language environments, computational humor, and so on. We also believe that there is an important role for novel underlying inter- tive device technologies, for example, mobile devices, home entertainment c- ters,haptic devices, wallscreendisplays,holographicdisplays,distributed smart sensors, immersive screens and wearable devices. Interactive applications for entertainment include, but are certainly not l- ited to, intelligent interactive games, intelligent music systems, interactive c- ema, edutainment, interactive art, interactive museum guides, city and tourism explorer assistants, shopping assistants, interactive real TV, interactive social networks,interactive storytelling,personal diaries, websites and blogs, and c- prehensive assisting environments for special groups (challenged, children, the elderly)."]