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[null,"1.","Record Nr.",null,"UNISA996391397203316"]
[null,null,"Autore",null,"Sibbes Richard <1577-1635.>"]
[null,null,"Titolo",null,"Evangelicall sacrifices [[electronic resource] ] : In xix. sermons. I. Thankfull commemorations for Gods mercy in our great deliverance from the papists powder-plot. 2. The successefull seeker. 3. Faith triumphant. 4. Speciall preparations to fit us for our latter end in foure funerall sermons. 5. The faithfull covenanter. 6. The demand of a good conscience. 7. The sword of the wicked. By the late learned and reverend divine, Rich. Sibbs. Doctor in Divinity, Mr. of Katherine Hall in Cambridge, and sometimes preacher to the honourable society of Grayes-Inne. The third tome. Published and perused by D. Sibbs owne appointment, subscribed with his hand to prevent imperfect copies after his decease"]
[null,null,"Pubbl/distr/stampa",null,"London, : Printed by T[homas] B[adger and Elizabeth Purslowe] for N. Bourne, at the Royall Exchange, and R. Harford, at the guilt Bible in Queenes-head Alley in Pater-noster-Row, 1640"]
[null,null,"Descrizione fisica",null,"[12], 318, [2], 238, [8] p"]
[null,null,"Soggetti",null,"Sermons, English - 17th century"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Badger's name from STC."]
[{"$nulls":4},"With eleven subsidiary title pages dated 1639, some giving Elizabeth Purslowe as printer; register is continuous. \"The hidden life\" begins new pagination on 2A1. Variant: 2L3-6 reprinted; sub title page on 2L5 dated 1640."]
[{"$nulls":4},"Includes index."]
[{"$nulls":4},"Reproduction of the original in the British Library."]
[{"$nulls":4},"Pages 70-129 and 180-209 from University of Michigan copy spliced at end."]
[null,null,null,"Sommario/riassunto","eebo-0018"]
[null,"2.","Record Nr.",null,"UNINA9910483024003321"]
[null,null,"Titolo",null,"Game History and the Local / / edited by Melanie Swalwell"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2021"]
[null,null,"ISBN",null,"9783030664220"]
[{"$nulls":4},"3030664228"]
[null,null,"Edizione",null,"[1st ed. 2021.]"]
[null,null,"Descrizione fisica",null,"1 online resource (246 pages)"]
[null,null,"Collana",null,"Palgrave Games in Context, , 2731-5037"]
[null,null,"Disciplina",null,"794.8"]
[{"$nulls":4},"794.809"]
[null,null,"Soggetti",null,"Games"]
[{"$nulls":4},"Popular Culture"]
[{"$nulls":4},"Civilization - History"]
[{"$nulls":4},"Games Studies"]
[{"$nulls":4},"Cultural History"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"1. Introduction: Game history and the local; Melanie Swalwell -- 2. Adventures in Everyday Spaces: Hyperlocal computer games in 1980-1990s Czechoslovakia; Jaroslav Švelch -- 3. ‘The Last Cassette’ and the Local Chronology of 8-bit Video Games in Poland; Maria B. Garda and Paweł Grabarczyk -- 4. Swedish Game Development History: The Founders and the social structure; Ulf Sandqvist -- 5. A Place for a Nintendo? Discourse on locale and players’ topobiographical identity in the late 1980s and the early 1990s; Jaakko Suominen, Anna Sivula -- 6. On Footwork: Finding the local in American video game history; Laine Nooney -- 7. Bon Voyage: A global tour of local user groups with the Sorcerer of Exidy; Michael Borthwick and Melanie Swalwell -- 8. Cracking Technocultural Memory: Scenes and stories of origin in the PlayStation Portable forensic imaginary; David Murphy -- 9. Indie Games of No Nation: The transnational indie imaginary and the occlusion of national markers; John Vanderhoef -- 10. Video Games Have Never Been Global: Resituating video game localization history; Stephen Mandiberg -- 11. “Welcoming all gods and embracing all places”: Computer games as constitutively transcendent of the local; Graeme Kirkpatrick -- 12. Heterodoxy in Game History: Toward more ‘connected histories’; Melanie Swalwell."]
[null,null,null,"Sommario/riassunto","This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com."]