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[null,"1.","Record Nr.",null,"UNINA9910480206303321"]
[null,null,"Autore",null,"Shmerkin Pablo"]
[null,null,"Titolo",null,"Spatially independent Martingales, intersections, and applications / / Pablo Shmerkin, Ville Suomala"]
[null,null,"Pubbl/distr/stampa",null,"Providence, Rhode Island : , : American Mathematical Society, , [2018]"]
[null,null,"ISBN",null,"1-4704-4264-7"]
[null,null,"Descrizione fisica",null,"1 online resource (114 pages)"]
[null,null,"Collana",null,"Memoirs of the American Mathematical Society ; ; Volume 251, Number 1195"]
[null,null,"Disciplina",null,"519.236"]
[null,null,"Soggetti",null,"Random measures"]
[{"$nulls":4},"Martingales (Mathematics)"]
[{"$nulls":4},"Stochastic processes"]
[{"$nulls":4},"Intersection theory (Mathematics)"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references."]
[null,"2.","Record Nr.",null,"UNISALENTO991002780399707536"]
[null,null,"Titolo",null,"Hellenism in the East : the interaction of Greek and non-Greek civilizations from Syria to Central Asia after Alexander / edited by Amélie Kuhrt and Susan Sherwin-Whit"]
[null,null,"Pubbl/distr/stampa",null,"Berkley ; Los Angeles : University of California press, 1987"]
[null,null,"ISBN",null,"0715621254"]
[null,null,"Descrizione fisica",null,"XII, 192 p. ; 24 cm"]
[null,null,"Disciplina",null,"939.4"]
[null,null,"Soggetti",null,"Ellenismo - Medio Oriente"]
[{"$nulls":4},"Medio Oriente - Civiltà - Influssi greci"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"3.","Record Nr.",null,"UNINA9910764196103321"]
[null,null,"Titolo",null,"Fictional Practices of Spirituality I : Interactive Media / / ed. by Leonardo Marcato, Felix Schniz"]
[null,null,"Pubbl/distr/stampa",null,"Bielefeld : , : transcript Verlag, , [2023]"]
[{"$nulls":4},"2023"]
[null,null,"ISBN",null,"9783839461921"]
[{"$nulls":4},"3839461928"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (476 p.)"]
[null,null,"Collana",null,"Edition Kulturwissenschaft ; ; 262"]
[null,null,"Disciplina",null,"794.801"]
[null,null,"Soggetti",null,"SOCIAL SCIENCE / Media Studies"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Frontmatter -- Contents -- Introduction -- Part I - Role- Play and Spirituality -- The Epiphany Experiment -- Play to Find Yourself -- The Hunter Will Take You -- Part IIa - Practice: Game Design -- Conjuring The Witch's Way -- Practicing Dying -- Part IIb - Practice: Research -- Exploring Applications of Videogame Magic through Tumblr's Pop Culture Witchcraft -- Where the Magic is -- Part IIIa -Videogames: Experience -- I Believe in Videogames -- Fittingly Violent -- Part IIIb - Videogames: Perspective -- Spes Ultracombinatoria -- Sacred Places and Spatial Design in Fantasy- themed Isometric cRPGs -- Franchised Esotericism -- Part IIIc - Videogames: From the East -- Ex Anankes -- \"At the Same Time ... Both Truth and Fiction\" -- Religion and Spirituality in NieR: Automata -- Part IIId - Videogames: The Case Study of Dragon Age -- Negotiating Spiritual Uncertainty through the Lens of Videogames -- Religion According to Bioware -- Light, Blood, Stone, and Order -- Part IV - Concluding thoughts -- Unlocking the Spiritual Potential of Games"]
[null,null,null,"Sommario/riassunto","Fictional Practices of Spirituality provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of videogames and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in videogame geography, religion in videogames and spiritual acts and "]
[{"$nulls":4},"their dramaturgic function in videogames, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations."]