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[null,"1.","Record Nr.",null,"UNINA9910476950003321"]
[null,null,"Autore",null,"Stemkoski Lee"]
[null,null,"Titolo",null,"Developing graphics frameworks with Python and OpenGL / / Lee Stemkoski, Michael Pascale"]
[null,null,"Pubbl/distr/stampa",null,"Taylor & Francis, 2021"]
[{"$nulls":4},"Boca Raton : , : CRC Press, , 2021"]
[null,null,"ISBN",null,"1-00-318137-6"]
[{"$nulls":4},"1-000-40795-0"]
[null,null,"Descrizione fisica",null,"1 online resource  (ix, 334 pages) : illustrations"]
[null,null,"Disciplina",null,"006.6869"]
[null,null,"Soggetti",null,"Computer graphics - Computer programs"]
[{"$nulls":4},"Computer graphics"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Introduction to computer graphics -- Introduction to Pygame and OpenGL -- Matrix algebra and transformations -- A scene graph framework -- Textures -- Light and shadow."]
[null,null,null,"Sommario/riassunto","Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds."]