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[null,"1.","Record Nr.",null,"UNINA9910465445703321"]
[null,null,"Autore",null,"Edén Rickard"]
[null,null,"Titolo",null,"jMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development / / Rickard Edén"]
[null,null,"Pubbl/distr/stampa",null,"Birmingham, England : , : [Packt] Publishing, , 2014"]
[{"$nulls":4},"©2014"]
[null,null,"ISBN",null,"1-78328-648-2"]
[null,null,"Descrizione fisica",null,"1 online resource (298 p.)"]
[null,null,"Disciplina",null,"794.81536"]
[null,null,"Soggetti",null,"Computer games - Design"]
[{"$nulls":4},"Computer games - Programming"]
[{"$nulls":4},"Java (Computer program language)"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: SDK Game Development Hub; Introduction; Setting up a project; Importing a model; Using Scene Composer; Modifying heightmaps with Terrain Editor; Adding a sky box and lighting; Adding water using a filter; Adding some ambient audio; Creating bitmap fonts with Font Creator; Retrieving an attachment node; Using ParticleEmitter - Soaring Birds; An advanced ParticleEmitter class; Chapter 2: Cameras and Game Controls; Introduction; Creating a reusable character control"]
[{"$nulls":4},"Attaching an input AppState objectFiring in FPS; Firing non-instant bullets; Creating an RTS camera AppState object; Selecting units in RTS; Making the camera follow units; Following a character with ChaseCamera; Adding a game controller or joystick input; Leaning around corners; Detecting cover automatically in a third-person game; Chapter 3: World Building; Introduction; Using noise to generate a terrain; Lighting your world and providing it with dynamic lights; Deforming a terrain in real time; Automating trees'' distribution; Endless worlds and infinite space"]
[{"$nulls":4},"Flowing water with cellular automataThe essentials of a cube-based world; Chapter 4: Mastering Character Animations; Introduction; Previewing animations in SDK; Creating an animation manager control; "]
[{"$nulls":4},"Extending the animation control; Handling jump animations; Creating a custom animation - leaning; Creating a subanimation; Lip syncing and facial expressions; Eye movement; Location-dependent animation - edge check; Aligning feet with ground - inverse kinematics; Chapter 5: Artificial Intelligence; Introduction; Creating a reusable AI control class; Sensing - vision; Sensing - hearing"]
[{"$nulls":4},"Decision making - Finite State MachineCreating the AI using cover; Generating NavMesh in SDK; Pathfinding - using NavMesh; Controlling groups of AI; Pathfinding - our own A* pathfinder; Chapter 6: GUI with Nifty GUI; Introduction; Initializing Nifty and managing an options menu; Loading the screen; Creating an RPG dialog screen; Implementing a game console; Handling a game message queue; Creating an inventory screen; Customizing the input and settings page; Using offscreen rendering for a minimap; Chapter 7: Networking with SpiderMonkey; Introduction; Setting up a server and client"]
[{"$nulls":4},"Handling basic messagingMaking a networked game - Battleships; Implementing a network code for FPS; Loading a level; Interpolating between player positions; Firing over a network; Optimizing the bandwidth and avoiding cheating; Chapter 8: Physics with Bullet; Introduction; Creating a pushable door; Building a rocket engine; Ballistic projectiles and arrows; Handling multiple gravity sources; Self-balancing using RotationalLimitMotors; The principles of a bridge-building game; Networked physics; Chapter 9: Taking Our Game to the Next Level; Introduction"]
[{"$nulls":4},"Creating a muzzle flash using ParticleEmitter"]
[null,null,null,"Sommario/riassunto","If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you."]
[null,"2.","Record Nr.",null,"UNISA996466228103316"]
[null,null,"Titolo",null,"Chinese Lexical Semantics [[electronic resource] ] : 16th Workshop, CLSW 2015, Beijing, China, May 9-11, 2015, Revised Selected Papers / / edited by Qin Lu, Hong Gao"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015"]
[null,null,"ISBN",null,"3-319-27194-6"]
[null,null,"Edizione",null,"[1st ed. 2015.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XVI, 724 p. 123 illus. in color.)"]
[null,null,"Collana",null,"Lecture Notes in Artificial Intelligence ; ; 9332"]
[null,null,"Disciplina",null,"495.10143"]
[null,null,"Soggetti",null,"Artificial intelligence"]
[{"$nulls":4},"Natural language processing (Computer science)"]
[{"$nulls":4},"Chinese language"]
[{"$nulls":4},"Mathematical logic"]
[{"$nulls":4},"Information storage and retrieval"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Natural Language Processing (NLP)"]
[{"$nulls":4},"Chinese"]
[{"$nulls":4},"Mathematical Logic and Formal Languages"]
[{"$nulls":4},"Information Storage and Retrieval"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Lexical semantics -- Lexical resources -- Lexicology -- Natural language processing and applications -- Syntax."]
[null,null,null,"Sommario/riassunto","This book constitutes the thoroughly refereed post-workshop proceedings of the 16th Chinese Lexical Semantics Workshop, CLSW 2015, held in Beijing, China, in May 2015. The 64 regular and 4 short papers included in this volume were carefully reviewed and selected from 248 submissions. They are organized in topical sections named: lexical semantics; lexical resources; lexicology; natural language processing and applications; and syntax."]