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[null,"1.","Record Nr.",null,"UNINA9910465004803321"]
[null,null,"Autore",null,"Williams Kevin <1967-, >"]
[null,null,"Titolo",null,"The out-of-home immersive entertainment frontier : expanding interactive boundaries in leisure facilities / / Kevin Williams and Michael Mascioni"]
[null,null,"Pubbl/distr/stampa",null,"London : , : Routledge, , 2016"]
[null,null,"ISBN",null,"1-315-23795-4"]
[{"$nulls":4},"1-4724-2696-7"]
[null,null,"Descrizione fisica",null,"1 online resource (217 p.)"]
[null,null,"Disciplina",null,"790.06/9"]
[null,null,"Soggetti",null,"Leisure - Economic aspects"]
[{"$nulls":4},"Leisure industry"]
[{"$nulls":4},"Popular culture - Economic aspects"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","\"A Gower Book\"--Cover."]
[{"$nulls":4},"First published 2014 by Gower Pub."]
[null,null,"Nota di contenuto",null,"Cover; Contents; List of Figures; About the Authors; Preface; Introduction: Birth of a Genre; 1 The Structure of Play; 2 Collapse and Recovery; 3 Defining the Sector; 4 The Drive for Immersion; 5 Social and Co-operative; 6 Convergence; 7 Future Trends; Conclusion: Living in the Dream; Index"]
[null,null,null,"Sommario/riassunto","Digital Out of Home Entertainment is transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. This book provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them--and is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage."]