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[null,"1.","Record Nr.",null,"UNINA9910464594903321"]
[null,null,"Titolo",null,"Annual review of cybertherapy and telemedicine 2014 : positive change : connecting the virtual and the real / / edited by Brenda K. Wiederhold, Giuseppe Riva"]
[null,null,"Pubbl/distr/stampa",null,"Amsterdam, Netherlands ; ; Fairfax, Virginia : , : IOS Press, , 2014"]
[{"$nulls":4},"©2014"]
[null,null,"ISBN",null,"1-61499-401-3"]
[null,null,"Descrizione fisica",null,"1 online resource (192 p.)"]
[null,null,"Collana",null,"Studies in Health Technology and Informatics, , 1879-8365 ; ; Volume 199"]
[null,null,"Disciplina",null,"362.1028"]
[null,null,"Soggetti",null,"Telecommunication in medicine"]
[{"$nulls":4},"Virtual reality therapy"]
[{"$nulls":4},"Medical informatics"]
[{"$nulls":4},"Biotechnology - Data processing"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references at the end of each chapters and indexes."]
[null,null,"Nota di contenuto",null,"\"\"Title Page\"\"; \"\"Preface\"\"; \"\"Review Board\"\"; \"\"Contents\"\"; \"\"Section I. Editorial\"\"; \"\"Positive Change: Connecting the Virtual and the Real\"\"; \"\"Section II. Critical Reviews\"\"; \"\"Enabling eHealth as a Pathway for Patient Engagement: A Toolkit for Medical Practice \"\"; \"\"Section III. Evaluation Studies\"\"; \"\"Positive Technology: A Free Mobile Platform for the Self-Management of Psychological Stress\"\"; \"\"Virtual Humans and Formative Assessment to Train Diagnostic Skills in Bulimia Nervosa\"\"; \"\"A Personal Health Information Toolkit for Health Intervention Research \"\""]
[{"$nulls":4},"\"\"Cognitive Assessment of OCD Patients: NeuroVR vs Neuropsychological Test \"\"\"\"A (Cyber)Place for Wellbeing: Managing Interactions in eHealth \"\"; \"\"Simulated Job Interview Improves Skills for Adults with Serious Mental Illnesses\"\"; \"\"Controlling a Stream of Paranoia Evoking Events in a Virtual Reality Environment\"\"; \"\"Compelling Evidence that Exposure Therapy for PTSD Normalizes Brain Function\"\"; \"\"Effects of Simulation Fidelity on User Experience in Virtual Fear of Public Speaking Training - An Experimental Study \"\""]
[{"$nulls":4},"\"\"Development of a VR Application for Binge Eating Treatment: "]
[{"$nulls":4},"Identification of Contexts and Cues Related to Bingeing Behavior in Spanish and Italian Patients \"\"\"\"Section IV. Original Research\"\"; \"\"The Mediating Role of Facebook Fan Pages\"\"; \"\"Marketing Analysis of a Positive Technology App for the Self-Management of Psychological Stress\"\"; \"\"VR Mobile Solutions for Chronic Stress Reduction in Young Adults \"\"; \"\"Quantifying the Effectiveness of Virtual Reality Pain Management: A Pilot Study \"\"; \"\"Parental Mediation and Cyberbullying - A Longitudinal Study\"\""]
[{"$nulls":4},"\"\"Cognitive Assessment of Stroke Patients with Mobile Apps: A Controlled Study\"\"\"\"What Do We Mean by Social Networking Sites? \"\"; \"\"Online Perspective-Taking as an Intervention Tool Against Cyberbullying\"\"; \"\"Grief Support Groups in Second Life\"\"; \"\"How Do Client and Therapists in Online Text Therapy Experience Their Exchanges and Relationship?\"\"; \"\"Exploring Identity Motives in Twitter Usage in Saudi Arabia and the UK \"\"; \"\"The Impact of Cyberstalking: The Lived Experience - A Thematic Analysis\"\"; \"\"Section V. Clinical Observations\"\""]
[{"$nulls":4},"\"\"Virtual Reality Graded Exposure Therapy with Arousal Control for the Treatment of Combat Related Posttraumatic Stress Disorder: A Follow Up Case Series\"\"\"\"Validation of VR-Based Software for Binge Eating Treatment: Preliminary Data\"\"; \"\"Section VI. Work in Progress\"\"; \"\"Assessing the Mental Frame Syncing in the Elderly: A Virtual Reality Protocol\"\"; \"\"Intersubjectivity in Video Interview \"\"; \"\"NIRS Study of the Effects of Computerized Brain Training Games for Cognitive Rehabilitation of Major  Depressive Disorder Patients in Remission: A Pilot Study\"\""]
[{"$nulls":4},"\"\"Usability Assessment of the Virtual Multitasking Test (V-MT) for Elderly People\"\""]
[null,null,null,"Sommario/riassunto","The evolution of healthcare delivery systems has included an increased reliance on technology. There has been a significant shift in the nature of care prevention, diagnosis and treatment, which has decreased the importance of traditional methods of care delivery. Cybertherapy has started to make progress in treating a variety of disorders, but more work is needed in a number of areas, including the development of easy-to-use and more affordable hardware and software and objective measurement tools, the need to address potential side-effects, and the implementation of more controlled studies t"]