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[null,"1.","Record Nr.",null,"UNINA9910464430503321"]
[null,null,"Autore",null,"Lerner Josh <1978->"]
[null,null,"Titolo",null,"Making democracy fun : how game design can empower citizens and transform politics / / Josh Lerner"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Massachusetts : , : MIT Press, , [2014]"]
[{"$nulls":4},"©2014"]
[null,null,"ISBN",null,"0-262-32151-3"]
[null,null,"Descrizione fisica",null,"1 online resource (288 p.)"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Video games - Political aspects"]
[{"$nulls":4},"Video games - Design"]
[{"$nulls":4},"Democracy"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Contents; Acknowledgments; 1 Should Democracy Be Fun?; 2 Games, Play, and Democracy; 3 What Game Design Can Teach Us about Democracy; 4 Not Just Child's Play: Games in Democratic Processes; 5 Rosario Hábitat: Designing Participation Like a Game; 6 Toronto Community Housing: Game Design in Less Fertile Soils; 7 My Game Design Experiment; Conclusion; Notes; Bibliography; Index"]
[null,null,null,"Sommario/riassunto","Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable -- even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games "]
[{"$nulls":4},"have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and 26 game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective and transparent. Game design can make democracy fun -- and make it work."]
[null,"2.","Record Nr.",null,"UNINA9910463142003321"]
[null,null,"Titolo",null,"Handbook of vowels and vowel disorders / / edited by Martin J. Ball and Fiona E. Gibbon"]
[null,null,"Pubbl/distr/stampa",null,"New York, N.Y. : , : Psychology Press, , 2013"]
[null,null,"ISBN",null,"0-203-10389-0"]
[{"$nulls":4},"1-136-24685-1"]
[null,null,"Edizione",null,"[First edition.]"]
[null,null,"Descrizione fisica",null,"1 online resource (845 p.)"]
[null,null,"Collana",null,"Language and Speech Disorders Book Series ; ; 2"]
[null,null,"Disciplina",null,"616.85/5"]
[null,null,"Soggetti",null,"Speech disorders"]
[{"$nulls":4},"English language - Vowels"]
[{"$nulls":4},"English language - United States - Pronunciation"]
[{"$nulls":4},"Vowels"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references at the end of each chapters and index."]
[null,null,"Nota di contenuto",null,"Cover; Title; Copyright; CONTENTS; Contributors; Preface; Chapter 1 Development of the Vowel Space in Children: Anatomical and Acoustic Aspects; Chapter 2 Normal Vowel Development; Chapter 3 The Contribution of Phonetics to the Study of Vowel Development and Disorders; Chapter 4 The Acoustic Measurement of Vowels; Chapter 5 Vowel Imaging; Chapter 6 Vowel Perception in Normal Speakers; Chapter 7 Cross-linguistic Study of Vowel Systems; Chapter 8 Sociolinguistic Variation in Vowels; Chapter 9 Recurring Patterns and Idiosyncratic Systems in Some English Children with Vowel Disorders"]
[{"$nulls":4},"Chapter 10 The Memphis Vowel Project: Vowel Errors in Children with and without Phonological DisordersChapter 11 Context Conditioned Error Patterns in Disordered Systems; Chapter 12 Vowel Production in Childhood and Acquired Apraxia of Speech; Chapter 13 Vowels in Foreign Accent Syndrome; Chapter 14 Vowel Disorders in Hearing Impairment; Chapter 15 Vowel Perception in Listeners with Cochlear Implants; Chapter 16 Clinical Phonology of Vowel Disorders; Chapter 17 Therapy for Abnormal Vowels in Children with Speech Disorders; Index"]
[null,null,null,"Sommario/riassunto","In the general study of speech and phonetics, vowels have stood in second place to consonants. But what vowels are, how they differ from "]
[{"$nulls":4},"one another, how they vary among speakers, and how they are subject to disorder, are questions that require a closer examination.This Handbook presents a comprehensive, cogent, and up-to-date analysis of the vowel, including its typical development in children's speech, description by perceptual and instrumental methods, cross-linguistic and sociolinguistic aspects, and disorders of its production and use. It approaches the problems of vowel"]