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[null,"1.","Record Nr.",null,"UNINA9910462282703321"]
[null,null,"Autore",null,"Bacone Victor Kuller"]
[null,null,"Titolo",null,"Blender Game Engine [[electronic resource] ] : beginner's guide / / Victor Kuller Bacone"]
[null,null,"Pubbl/distr/stampa",null,"Birmingham, : Packt Publishing, 2012"]
[null,null,"ISBN",null,"1-283-63733-2"]
[{"$nulls":4},"1-84951-703-7"]
[null,null,"Descrizione fisica",null,"1 online resource (207 p.)"]
[null,null,"Disciplina",null,"006.693"]
[null,null,"Soggetti",null,"Computer animation"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Things You Need to Know; Things you need, and things you don't; Time for action - start using the BGE; Exploring the interface of the Logic Editor's; Time for action - exploring the logic bricks world; Time for action - moving the cube; Summary; Chapter 2: Your Characters; An example - save the whale!; How to create a library; Time for action - downloading models from the Internet; Importing other files into Blender; Time for action - cleaning up the model in Blender"]
[{"$nulls":4},"Involving enemies in the gameTime for action - appending the enemy; Creating a meeting point; Time for action - making the enemy follow a path; Summary; Chapter 3: The First Level; Block out a level environment; Time for action - creating the scene; Creating a player view; Time for action - renaming the scene; Defining the boundaries; Time for action - closing the entry point; Marking the end of level; Time for action - opening the end point; Summary; Chapter 4: Collisions; Respawning the character; Time for action - returning to the original position; Creating trap doors"]
[{"$nulls":4},"Time for action - moving the blocks of iceReal-time motion; Time for action - rolling objects; Creating looped actions; Time for action - making waves; Summary; Chapter 5: Gameplay; Growing the character; Time for action - counting; Creating a life indicator bar; Time for action - decreasing life; Creating a counter of items collected; Time for action - collecting; Creating a map of the level we play; Time for action - overlaying something like a map; Changing the camera view; Time for "]
[{"$nulls":4},"action - view 1, 2, 3; Moving to another layer; Time for action - throwing things; Summary"]
[{"$nulls":4},"Chapter 6: Liven up Your World!Animate the character; Time for action - moving the whale's tail; Making the environment come alive; Time for action - creating sounds and music; Animate your enemies; Time for action - animating the hunter; Make your own game; Time for action - making the hunter shoot; Summary; Chapter 7: Game Menu Screens; Making titles; Time for action - creating your first game title; Creating simple buttons; Time for action - using the up or down options; Making an externally executable game; Time for action - exporting your game; Summary; Chapter 8: Publishing Your Game"]
[{"$nulls":4},"Playing your game on the WebTime for action - using the Burster plug-in; Making some trailers; Time for action - recording it; Creating something more; Time for action - updating your game; Summary; Appendix: Pop Quiz Answers; Index"]
[null,null,null,"Sommario/riassunto","The non-programmer's guide to creating 3D video games"]