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[null,"1.","Record Nr.",null,"UNINA9910461841903321"]
[null,null,"Autore",null,"Seidelin Jacob"]
[null,null,"Titolo",null,"HTML5 games [[electronic resource] ] : creating fun with HTML5, CSS3, and WebGL / / Jacob Seidelin"]
[null,null,"Pubbl/distr/stampa",null,"Hoboken, N.J., : Wiley, 2012"]
[null,null,"ISBN",null,"1-283-40510-5"]
[{"$nulls":4},"9786613405104"]
[{"$nulls":4},"1-119-97634-0"]
[{"$nulls":4},"1-119-97632-4"]
[null,null,"Descrizione fisica",null,"1 online resource (514 p.)"]
[null,null,"Disciplina",null,"794.8151"]
[{"$nulls":4},"794.81526"]
[null,null,"Soggetti",null,"Computer games - Programming"]
[{"$nulls":4},"HTML (Document markup language)"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"pt. 1. Getting started with HTML5 games -- pt. 2. Creating the basic game -- pt. 3. Adding 3D and sound -- pt. 4. Local storage and multiplayer games."]
[null,null,null,"Sommario/riassunto","Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create"]