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[null,"1.","Record Nr.",null,"UNINA9910461465803321"]
[null,null,"Autore",null,"Becker Katrin"]
[null,null,"Titolo",null,"The guide to computer simulations and games [[electronic resource] /] / Katrin Becker, J.R. Parker"]
[null,null,"Pubbl/distr/stampa",null,"Indianapolis, Ind., : Wiley Pub., Inc, 2011"]
[null,null,"ISBN",null,"1-118-23559-2"]
[{"$nulls":4},"1-283-40199-1"]
[{"$nulls":4},"9786613401991"]
[{"$nulls":4},"1-118-22180-X"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (482 p.)"]
[null,null,"Disciplina",null,"003.3"]
[null,null,"Soggetti",null,"Game theory"]
[{"$nulls":4},"Digital computer simulation"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[{"$nulls":3},"Livello bibliografico","Monografia"]
[{"$nulls":3},"Note generali","Description based upon print version of record."]
[{"$nulls":3},"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"pt. 1. Context -- pt. 2. It's about time -- pt. 3. Designing and building simulations."]
[{"$nulls":3},"Sommario/riassunto","The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of"]