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[null,"1.","Record Nr.",null,"UNINA9910459787103321"]
[null,null,"Autore",null,"Lichtenberg Joseph D"]
[null,null,"Titolo",null,"Sensuality and Sexuality Across the Divide of Shame [[electronic resource]]"]
[null,null,"Pubbl/distr/stampa",null,"Hoboken, : Taylor and Francis, 2011"]
[null,null,"ISBN",null,"1-135-46909-1"]
[{"$nulls":4},"0-203-92701-X"]
[null,null,"Descrizione fisica",null,"1 online resource (175 p.)"]
[null,null,"Collana",null,"Psychoanalytic Inquiry Book Series"]
[null,null,"Disciplina",null,"155.3"]
[{"$nulls":4},"616.89/17"]
[null,null,"Soggetti",null,"Interpersonal Relations"]
[{"$nulls":4},"Interpersonal relations"]
[{"$nulls":4},"Parent-Child Relations"]
[{"$nulls":4},"Psychoanalysis"]
[{"$nulls":4},"Psychoanalytic Theory"]
[{"$nulls":4},"Sensuality"]
[{"$nulls":4},"Sex (Psychology)"]
[{"$nulls":4},"Sexuality"]
[{"$nulls":4},"Sexuality - psychology"]
[{"$nulls":4},"Shame"]
[{"$nulls":4},"Behavioral Sciences"]
[{"$nulls":4},"Psychology, Social"]
[{"$nulls":4},"Psychological Theory"]
[{"$nulls":4},"Sexual Behavior"]
[{"$nulls":4},"Reproductive Physiological Phenomena"]
[{"$nulls":4},"Family Relations"]
[{"$nulls":4},"Guilt"]
[{"$nulls":4},"Behavioral Disciplines and Activities"]
[{"$nulls":4},"Family"]
[{"$nulls":4},"Psychological Phenomena"]
[{"$nulls":4},"Behavior and Behavior Mechanisms"]
[{"$nulls":4},"Behavior"]
[{"$nulls":4},"Reproductive and Urinary Physiological Phenomena"]
[{"$nulls":4},"Emotions"]
[{"$nulls":4},"Psychology"]
[{"$nulls":4},"Psychiatry"]
[{"$nulls":4},"Health & Biological Sciences"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,"Nota di contenuto",null,"Cover; Sensuality and Sexuality Across the Divide of Shame; Copyright; Contents; Acknowledgments; Introduction; Chapter 1. Looking at Sensuality and Sexuality Across the Divide of Shame; Chapter 2. The Oedipus Complex in the 21st Century; Chapter 3. Intimacy With the Gendered Self; Chapter 4. Veronica: A Clinical Example of Achieving Intimacy With the Gendered Self; Chapter 5. Fathers and Daughters, Mothers and Daughters; Chapter 6. Middle Childhood and Adolescence; Chapter 7. Attachment Love, Romantic Love, Lustful Love, Lust Without Love, and Transference Love; Chapter 8. Coda; References"]
[{"$nulls":4},"Index"]
[null,null,null,"Sommario/riassunto","Placed in a historical context, sexuality was once so prominent in psychoanalytic writing that sexual drive and psychoanalysis were synonymous. The exciting discovery of childhood sexuality filled the literature. Then other discoveries came to the fore until sexuality slipped far in the background. This book evokes the excitement of the original discoveries of childhood sexual experience while linking childhood sensuality and sexuality to adult attachment, romantic, and lustful love. This revised perspective offers the general reader insight into contemporary psychoanalytic thought, and pre"]
[null,"2.","Record Nr.",null,"UNINA9910465304803321"]
[null,null,"Autore",null,"Consalvo Mia <1969->"]
[null,null,"Titolo",null,"Atari to Zelda : Japan's videogames in global contexts / / Mia Consalvo"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , 2016"]
[{"$nulls":4},"©2016"]
[null,null,"ISBN",null,"0-262-33218-3"]
[null,null,"Descrizione fisica",null,"1 online resource (269 p.)"]
[null,null,"Classificazione",null,"006.7768 CON"]
[null,null,"Disciplina",null,"794.80952"]
[null,null,"Soggetti",null,"Video games - Japan"]
[{"$nulls":4},"Video games - Social aspects - Japan"]
[{"$nulls":4},"Video games industry - Japan"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Contents; Acknowledgments; Introduction; 1 Playing with Cosmopolitanism; 2 Unintended Travel; 3 Playing Japan's Games; 4 Much Ado about JRPGs; 5 Localization; 6 The Japanese Console Game Industry; 7 A Game's Building Blocks; 8 Conclusions; Notes; Index"]
[null,null,null,"Sommario/riassunto","\"In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the \"Japaneseness\" of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness--cultural motifs or technical markers. Games were \"localized,\" subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the "]
[{"$nulls":4},"professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.\"--Booki jacket."]