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[null,"1.","Record Nr.",null,"UNINA9910459086203321"]
[null,null,"Autore",null,"Kerger Felix"]
[null,null,"Titolo",null,"OGRE 3D 1.7 beginner's guide [[electronic resource] ] : create real time 3D applications using OGRE 3D from scratch / / Felix Kerger"]
[null,null,"Pubbl/distr/stampa",null,"Birmingham, U.K., : Packt, 2010"]
[null,null,"ISBN",null,"1-282-90559-7"]
[{"$nulls":4},"9786612905599"]
[{"$nulls":4},"1-84951-249-3"]
[null,null,"Edizione",null,"[1st edition]"]
[null,null,"Descrizione fisica",null,"1 online resource (300 p.)"]
[null,null,"Disciplina",null,"006.6"]
[null,null,"Soggetti",null,"Three-dimensional display systems"]
[{"$nulls":4},"Computer graphics"]
[{"$nulls":4},"Open source software"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[{"$nulls":3},"Livello bibliografico","Monografia"]
[{"$nulls":3},"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Installing Ogre 3D; Downloading and installing Ogre 3D; Time for action - downloading and installing Ogre 3D; Different versions of the Ogre 3D SDK; Exploring the SDK; The Ogre 3D samples; Time for action - building the Ogre 3D samples; The first application with Ogre 3D; Time for action - starting the project and configuring the IDE; ExampleApplication; Loading the first model; Time for action - loading a model; Summary; Chapter 2: The Ogre Scene Graph; Creating a scene node"]
[{"$nulls":4},"Time for action - creating a scene node with Ogre 3DHow to work with the RootSceneNode; 3D space; Scene graph; Setting the position of a scene node; Time for action - setting the position of a scene node; Rotating a scene node; Time for action - rotating a scene node; Scaling a scene node; Time for action - scaling a scene node; Using a scene graph the clever way; Time for action - building a tree using scene nodes; Have a go hero - adding a following ninja; Different spaces in a scene; Time for action - translating in World space; Different spaces in a 3D scene; Translating in local space"]
[{"$nulls":4},"Time for action - translating in local and parent spaceRotating in different spaces; Time for action - rotating in different spaces; Scaling in different spaces; Summary; Chapter 3: Camera, Light, and Shadow; "]
[{"$nulls":4},"Creating a plane; Time for action - creating a plane; Representing models in 3D; Adding a point light; Time for action - adding a point light; Adding a spotlight; Time for action - creating a spotlight; Spotlights; Directional lights; Time for action - creating a directional light; The missing thing; Time for action - finding out what's missing; Adding shadows"]
[{"$nulls":4},"Time for action - adding shadowsCreating a camera; Time for action - creating a camera; Creating a viewport; Time for action - doing something that illustrates; the thing \"\"in action\"\"; Summary; Chapter 4: Getting User Input and Using the Frame Listener; Preparing a scene; Time for action - preparing a scene; Adding movement to the scene; Time for action - adding movement to the scene; FrameListener; Modifying the code to be time based rather than frame based; Time for action - adding time-based movement; Adding input support; Time for action - adding input support; Window handle"]
[{"$nulls":4},"Adding movement to the modelTime for action - controlling Sinbad; Adding a camera; Time for action - making the camera work again; Mouse state; Adding wireframe and point render mode; Time for action - adding wireframe and point render mode; Adding a timer; Time for action - adding a timer; Summary; Chapter 5: Animating models with Ogre 3D; Adding animations; Time for action - adding animations; Playing two animations at the same time; Time for action - adding a second animation; Let's walk a bit; Time for action - combining user control and animation; Adding swords"]
[{"$nulls":4},"Time for action - adding swords"]
[{"$nulls":3},"Sommario/riassunto","Create real time 3D applications using OGRE 3D from scratch"]