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[null,"1.","Record Nr.",null,"UNINA9910456483903321"]
[null,null,"Titolo",null,"The machinima reader [[electronic resource] /] / edited by Henry Lowood and Michael Nitsche"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Mass., : MIT Press, c2011"]
[null,null,"ISBN",null,"0-262-29492-3"]
[{"$nulls":4},"1-283-14806-4"]
[{"$nulls":4},"9786613148063"]
[{"$nulls":4},"0-262-29536-9"]
[null,null,"Descrizione fisica",null,"1 online resource (356 p.)"]
[null,null,"Disciplina",null,"778.5/3"]
[null,null,"Soggetti",null,"Machinima films"]
[{"$nulls":4},"Digital cinematography"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Contents; Introduction; I Reflections; 1 Video Capture; 2 From Game Mod to Low-Budget Film; 3 Arrested Development; II Technology; 4 Toward a Machinima Studio; 5 Image Future; 6 Tangible Narratives; III Performance; 7 Machinima as Media; 8 Encoding Liveness; 9 Machinima: From Art Object to Cultural Practice; 10 Of Games and Gestures; IV Machine Cinema; 11 How Do You Solve a Problem Like Machinima?; 12 Machinimatic Realism; 13 Undefining Machinima; V Pedagogy; 14 Everything I Need to Know about Filmmaking I Learned from Playing Video Games; 15 Machinima and Modding; VI Context"]
[{"$nulls":4},"16 Pink vs. Blue17 Participatory Fan Culture and Half-Life 2 Machinima; 18 Don't Mess with The Warriors; Contributors; Index"]
[null,null,null,"Sommario/riassunto","This is a critical overview of the emerging field of machinima the use of computer game engines to create movies."]