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[null,"1.","Record Nr.",null,"UNINA9910454089003321"]
[null,null,"Autore",null,"Mileham Rebecca"]
[null,null,"Titolo",null,"Powering up [[electronic resource] ] : are computer games changing our lives? / / Rebecca Mileham"]
[null,null,"Pubbl/distr/stampa",null,"Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008"]
[null,null,"ISBN",null,"1-282-34266-5"]
[{"$nulls":4},"9786612342660"]
[{"$nulls":4},"0-470-71207-4"]
[null,null,"Descrizione fisica",null,"1 online resource (335 p.)"]
[null,null,"Collana",null,"Science Museum TechKnow Series ; ; v.1"]
[null,null,"Disciplina",null,"306.4/87"]
[null,null,"Soggetti",null,"Computer games - Social aspects"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Powering Up Are Computer Games Changing Our Lives?; Contents; Introduction; 1: Can Computer Games Affect Your Health?; 2: Can Computer Games Change the Way You Think?; 3: Can Computer Games Change Who You Are?; 4: Can Computer Games Turn You into an Addict?; 5: Can Computer Games Make You Violent?; 6: Can Computer Games Change the Way You Learn?; 7: Can Computer Games Change Your Beliefs?; 8: Can Computer Games Change Your Future?; Index"]
[null,null,null,"Sommario/riassunto","When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games? In Powering Up, Rebecca Mileham looks at the facts behind the he"]