{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":24,"n_cols":5,"rows_kept":24,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[5,2,5,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[16,2,16,3],[17,2,17,3],[21,2,21,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910453587603321"]
[null,null,"Autore",null,"Ensslin Astrid"]
[null,null,"Titolo",null,"Literary gaming / / Astrid Ensslin"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Massachusetts : , : The MIT Press, , 2014"]
[{"$nulls":4},"©2014"]
[null,null,"ISBN",null,"0-262-32203-X"]
[null,null,"Descrizione fisica",null,"1 online resource (217 p.)"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Internet games - Social aspects - Philosophy"]
[{"$nulls":4},"Digital media - Philosophy"]
[{"$nulls":4},"Interactive multimedia - Philosophy"]
[{"$nulls":4},"Hypertext fiction - History and criticism"]
[{"$nulls":4},"Fantasy games - Philosophy"]
[{"$nulls":4},"Play (Philosophy)"]
[{"$nulls":4},"Intermediality"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Contents; Acknowledgments; 1 Introduction; I Theory and Methodology; 2 Playing with Rather Than by Rules; 3 Between Ludicity and Literariness; II Analyses; 4 \"The Pen Is Your Weapon of Choice\": Ludic Hypertext Literature and the Play with the Reader; 5 \"Love Poem or Break Up Note?\" Ludic Hypermedia Fiction and Loss of Grasp; 6 \"Your Innocence Drifts Away\": Antiludicity and Ludic Mechanics in The Princess Murderer; 7 Of Windsighs and Wayfaring: Blue Lacuna, an Epic Interactive Fiction; 8 The Paradox of Poetic Gaming: evidence of everything exploding"]
[{"$nulls":4},"9 From Paidia to Ludus: The Path, a Literary Auteur Game 10 Conclusion; Notes; References; Glossary; Index"]
[null,null,null,"Sommario/riassunto","A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works."]