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[null,"1.","Record Nr.",null,"UNINA9910453379703321"]
[null,null,"Autore",null,"Robinson Martin"]
[null,null,"Titolo",null,"Getting Started with JUCE / / Martin Robinson"]
[null,null,"Pubbl/distr/stampa",null,"Birmingham : , : Packt Publishing, , 2013"]
[null,null,"ISBN",null,"1-78328-332-7"]
[null,null,"Edizione",null,"[1st edition]"]
[null,null,"Descrizione fisica",null,"1 online resource (158 p.)"]
[null,null,"Soggetti",null,"C++ (Computer program language)"]
[{"$nulls":4},"Cross-platform software development"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Sommario/riassunto","With a basic grasp of C++ and this tutorial, you can quickly and easily start developing cross-platform GUI applications using the JUCE framework. The book takes a totally practical approach to its subject with examples and illustrations. Begin developing user interfaces in code or with a graphical editor Build and run the Introjucer tool Create a JUCE project with the Introjucer tool In Detail There are a number of frameworks available for developing cross-platform applications. JUCE achieves this with a combination of consistency, ease-of-use, and breadth of functionality. JUCE is a C++ toolkit for building cross-platform applications on PC, Mac, Linux, iOS, and Android. It encourages you to write consistent code and is particularly good for complex, customized GUIs and audio/midi processing; it also includes a vast range of classes to help with all your day-to-day programming tasks. Getting Started with JUCE is a practical, hands-on guide to developing applications using JUCE which will help you get started with many of the core aspects of the JUCE library. The book guides you through the installation of JUCE and covers the structure of the source code tree including some of the useful tools available for creating JUCE projects. Getting Started with JUCE will guide you through how to use the JUCE library, from the installation of basic tools to developing examples using many of its classes. It will take you through a series of practical examples that show you how to create user interfaces, illustrating the key features. You will also learn how to deal with files, text strings, and other fundamental data using the JUCE library. In "]
[{"$nulls":4},"particular, you will learn how to create user interfaces both using code and using the Introjucer tool to layout and configure user interface functionality. You will also manipulate image and audio data and learn how to read and write common media file formats. With this book, you will learn everything you need to know to understand some of the additional helpful utilities offered by JUCE and how to use the JUCE documentation to get started with such classes."]
[null,"2.","Record Nr.",null,"UNINA9910137459103321"]
[null,null,"Autore",null,"Guimard Philippe"]
[null,null,"Titolo",null,"L'évaluation des compétences scolaires"]
[null,null,"Pubbl/distr/stampa",null,"Presses universitaires de Rennes, 2010"]
[{"$nulls":4},"[Place of publication not identified], : Presses universitaires de Rennes, 2010"]
[null,null,"ISBN",null,"9782821818392"]
[{"$nulls":4},"2821818394"]
[{"$nulls":4},"9782753513761"]
[{"$nulls":4},"2753513767"]
[null,null,"Descrizione fisica",null,"1 online resource (168 pages)"]
[null,null,"Collana",null,"Collection Psychologie"]
[null,null,"Soggetti",null,"Education"]
[{"$nulls":4},"Social Sciences"]
[{"$nulls":4},"Theory & Practice of Education"]
[null,null,"Lingua di pubblicazione",null,"Francese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references."]
[null,null,null,"Sommario/riassunto","Les fonctions de l’évaluation des compétences scolaires ont largement évolué tout au long du xxe siècle, tant en psychologie qu’en éducation. Conçus d’abord pour classer et orienter les élèves, les outils d’évaluation ont progressivement permis de mieux comprendre les processus d’apprentissage dans le but d’améliorer l’efficacité des actions éducatives et la prise en charge des élèves en difficulté. Cette évolution n’est pas le fait du hasard. Elle est en grande partie dépendante de l’évolution des objectifs éducatifs, mais aussi plus largement, des transformations sociales, économiques, culturelles et des progrès scientifiques en sciences humaines et en psychologie qui ont marqué le xxe siècle. Les mutations sociales et économiques et les nouveaux défis et enjeux éducatifs qui se dessinent pour la construction de la société du xxie siècle, obligent aujourd’hui les systèmes éducatifs à devoir former des personnes plus autonomes, plus créatives, plus confiantes dans leurs capacités d’apprentissage et plus à même de se former tout au long de la vie. De nouvelles recherches en psychologie du développement et de l’éducation sont donc nécessaires afin d’étudier ces nouvelles compétences et, à terme, "]
[{"$nulls":4},"de concevoir les outils d’évaluation de demain."]