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[null,"1.","Record Nr.",null,"UNINA990003078680403321"]
[null,null,"Titolo",null,"Le financement du développement industriel : Barcelone 16-20 Mai 1967 / Organisation de coopération et de développement économiques."]
[null,null,"Pubbl/distr/stampa",null,"Paris : Ocde, 1968"]
[null,null,"Descrizione fisica",null,"142 p. ; 24 cm"]
[null,null,"Disciplina",null,"G/3.33"]
[{"$nulls":4},"H/2.14"]
[null,null,"Locazione",null,"SES"]
[null,null,"Collocazione",null,"H/2.14 OCD"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910452956903321"]
[null,null,"Autore",null,"Cooley Alison"]
[null,null,"Titolo",null,"The Cambridge manual of Latin epigraphy / / Alison E. Cooley [[electronic resource]]"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge : , : Cambridge University Press, , 2012"]
[null,null,"ISBN",null,"1-316-08901-0"]
[{"$nulls":4},"1-139-57925-8"]
[{"$nulls":4},"1-139-02044-7"]
[{"$nulls":4},"1-107-25373-X"]
[{"$nulls":4},"1-139-57240-7"]
[{"$nulls":4},"1-139-56884-1"]
[{"$nulls":4},"1-139-57065-X"]
[{"$nulls":4},"1-283-63759-6"]
[{"$nulls":4},"1-139-56974-0"]
[null,null,"Descrizione fisica",null,"1 online resource (xxii, 531 pages) : digital, PDF file(s)"]
[null,null,"Disciplina",null,"411/.7"]
[null,null,"Soggetti",null,"Inscriptions, Latin"]
[{"$nulls":4},"Christian inscriptions"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Title from publisher's bibliographic system (viewed on 05 Oct 2015)."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Epigraphic culture in the bay of Naples: Introduction -- Inscriptions and civic life -- Personal inscriptions  -- Inscriptions and the economy: texts of production, distribution and ownership -- Inscriptions in art ; Epigraphic culture in the Roman world: Defining epigraphy -- Epigraphic categorization -- Epigraphy in society -- Monuments, not documents -- The emergence of Christian epigraphy -- The geography of epigraphy: a case-study of Tripolitania -- Urban epigraphy -- Epigraphy in the pre-desert interior -- The army camp at Bu Njem -- The life-cycle of inscriptions -- The production and design of inscriptions -- Language choice -- Reading and viewing inscriptions -- Afterlife of inscriptions ; A  technical guide to Latin epigraphy -- Finding published inscriptions -- Guide to CIL and other corpora -- Major corpora of Christian inscriptions -- Reading an epigraphic publication -- How to use CIL -- Editorial conventions --  \"History from square brackets\" -- Abbreviations -- Working with stemmata -- Beyond the book: viewing and recording an inscription -- On site and "]
[{"$nulls":4},"in museums -- Forgeries -- Dating inscriptions -- Putting the pieces together ; Appendixes: Consular fasti, 298 BC-AD 541 -- Imperial titles, Augustus-Justinian."]
[null,null,null,"Sommario/riassunto","This book advances our understanding of the place of Latin inscriptions in the Roman world. It enables readers, especially those new to the subject, to appreciate both the potential and the limitations of inscriptions as historical source material, by considering the diversity of epigraphic culture in the Roman world and how it has been transmitted to the twenty-first century. The first chapter offers an epigraphic sample drawn from the Bay of Naples, illustrating the dynamic epigraphic culture of that region. The second explores in detail the nature of epigraphic culture in the Roman world, probing the limitations of traditional ways of dividing up inscriptions into different categories, and offering examples of how epigraphic culture developed in different geographical, social and religious contexts. It examines the 'life-cycle' of inscriptions - how they were produced, viewed, reused and destroyed. Finally, the third provides guidance on deciphering inscriptions face-to-face and handling specialist epigraphic publications."]
[null,"3.","Record Nr.",null,"UNINA9910465253103321"]
[null,null,"Autore",null,"Rettig Pascal K"]
[null,null,"Titolo",null,"Professional HTML5 mobile game development [[electronic resource] /] / Pascal Rettig, David Karlins, Brad Wilson"]
[null,null,"Pubbl/distr/stampa",null,"Indianapolis, IN, : WIley Pub. Inc., 2012"]
[null,null,"ISBN",null,"1-118-42144-2"]
[{"$nulls":4},"1-283-59246-0"]
[{"$nulls":4},"9786613904911"]
[{"$nulls":4},"1-118-30133-1"]
[null,null,"Edizione",null,"[1st edition]"]
[null,null,"Descrizione fisica",null,"1 online resource (554 p.)"]
[null,null,"Disciplina",null,"006.3"]
[{"$nulls":4},"794.81526"]
[null,null,"Soggetti",null,"HTML (Document markup language)"]
[{"$nulls":4},"Computer games - Programming"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Professional HTML5 Mobile Game Development; About the Author; Acknowledgments; Contents; Introduction; Part I: Diving In; Chapter 1: Flying Before You Walk; Introduction; Building a Complete Game in 500 Lines; Adding the Boilerplate HTML and CSS; Getting Started with Canvas; Creating Your Game's Structure; Loading the SpriteSheet; Creating the Game Object; Adding a Scrolling Background; Putting in a Title Screen; Adding a Protagonist; Summary; Chapter 2: Making It a Game; Introduction; Creating the GameBoard Object; Firing Missiles; Adding Enemies; Refactoring the Sprite Classes"]
[{"$nulls":4},"Handling CollisionsRepresenting Levels; Summary; Chapter 3: Finishing Up and Going Mobile; Introduction; Adding Touch Controls; Maximizing the Game; Adding a Score; Making It a Fair Fight; Summary; Part II: Mobile HTML5; Chapter 4: HTML5 for Mobile; Introduction; Capturing a Brief History of HTML5; Using HTML5 The Right Way; Considering HTML5 from a Game Perspective; Considering HTML5 from a Mobile Perspective; Surveying the Mobile Browser Landscape; Summary; Chapter 5: Learning Some Helpful Libraries; Introduction; Learning JavaScript Libraries; Starting with jQuery; Using Underscore.js"]
[{"$nulls":4},"SummaryChapter 6: Being a Good Mobile Citizen; Introduction; Responding to Device Capabilities; Dealing with Browser Resizing, "]
[{"$nulls":4},"Scrolling, and Zooming; Configuring Your App for the iOS Home Screen; Taking Mobile Performance into Consideration; Adapting to Limited Bandwidth and Storage; Going Offline Completely with Application Cache; Summary; Part III: JavaScript Game Dev Basics; Chapter 7: Learning about Your HTML5 Game Development Environment; Introduction; Picking an Editor; Exploring the Chrome Developer Tools; Debugging JavaScript; Profiling and Optimizing Your Code; Mobile Debugging"]
[{"$nulls":4},"SummaryChapter 8: Running JavaScript on the Command Line; Introduction; Learning About Node.js; Installing Node; Installing and Using Node Modules; Creating Your Own Script; Writing a Sprite-Map Generator; Summary; Chapter 9: Bootstrapping the Quintus Engine: Part I; Introduction; Creating a Framework for a Reusable HTML5 Engine; Adding the Game Loop; Adding Inheritance; Supporting Events; Supporting Components; Summary; Chapter 10: Bootstrapping the Quintus Engine: Part II; Introduction; Accessing a Game Container Element; Capturing User Input; Loading Assets; Summary"]
[{"$nulls":4},"Chapter 11: Bootstrapping the Quintus Engine: Part IIIIntroduction; Defining SpriteSheets; Adding Sprites; Setting the Stage with Scenes; Finishing Blockbreak; Summary; Part IV: Building Games with CSS3 and SVG; Chapter 12: Building Games with CSS3; Introduction; Deciding on a Scene Graph; Implementing DOM Support; Summary; Chapter 13: Crafting a CSS3 RPG; Introduction; Creating a Scrolling Tile Map; Building the RPG; Summary; Chapter 14: Building Games with SVG and Physics; Introduction; Understanding SVG Basics; Working with SVG from JavaScript; Adding SVG Support to Quintus"]
[{"$nulls":4},"Adding Physics with Box2D"]
[null,null,null,"Sommario/riassunto","Create mobile game apps for the lucrative gaming market  If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so yo"]
[null,"4.","Record Nr.",null,"UNINA9910793820703321"]
[null,null,"Autore",null,"Corbett Richard A."]
[null,null,"Titolo",null,"Ringside stories : from the Kennedy White House to real estate Everest / / Richard A. Corbett"]
[null,null,"Pubbl/distr/stampa",null,"Hoboken, New Jersey : , : Wiley, , [2020]"]
[{"$nulls":4},"©2020"]
[null,null,"ISBN",null,"1-118-89903-2"]
[{"$nulls":4},"1-118-89881-8"]
[null,null,"Descrizione fisica",null,"1 online resource (234 pages)"]
[null,null,"Disciplina",null,"333.33092"]
[null,null,"Soggetti",null,"Businesspeople - United States"]
[{"$nulls":4},"Real estate developers - United States"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Sommario/riassunto","\"This is the story of Richard A. Corbett: An alcoholic mother. An absentee father. A youth spent searching for a way to prove himself. A search that leads to boxing titles, street smarts, wilderness survival skills, degrees from Notre Dame and Harvard, an enviable spot in the presidential campaign of John F. Kennedy, and later a place at Robert Kennedy's side when he dies. It all started with lots of dreams and no money, Corbett leaves the secure cocoon of the Kennedy family's inner circle to find out if he has what it takes to succeed on his own. Having helped manage the Kennedy family's real-estate trust portfolio, he chooses real estate, but despite good connections and enough bravado to fuel an empire, the climb is treacherous. But life has taught him how to get up again, and long hours spent studying the business files of Joseph Kennedy--a trove of papers left to gather dust--have equipped him with an understanding of what it takes to win. The Kennedy maxims are not for the weak or the hesitant; they're no-nonsense basics useful only to those with the vision to recognize opportunity and the guts to take the risk. The story that follows tracks the rough-and-ready life of a man who won't accept failure as an outcome. Setbacks large and small are mined for lessons on how to do it right the next time. And one small success leads to another, larger one, until the dream achieved is grander than any restless youth could have imagined--and wealth greater than the assets Joe Kennedy "]
[{"$nulls":4},"accumulated. In Corbett's long and remarkably successful career, his commitment to economic development and growth management have been stunningly reflected in the more than $1 billion dollars of complex real estate ventures he's financed, developed, and constructed, including International Plaza--a mixed use retail, office, and hotel development of approximately three million square feet at the Tampa International Airport. Corbett's work has generated thousands of permanent jobs, hundreds of new commercial sales entities, office space, adjunct hotels, and restaurants and produces hundreds of millions of dollars annually for the regional economy, yielding substantial tax revenues that benefit the community\"--"]