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[null,"1.","Record Nr.",null,"UNINA9910452204903321"]
[null,null,"Titolo",null,"Computer games [[electronic resource] ] : learning objectives, cognitive performance and effects on development / / Agustin Soria and Julian Maldonado,  editors"]
[null,null,"Pubbl/distr/stampa",null,"New York, : Nova Science Publisher's, c2010"]
[null,null,"ISBN",null,"1-61761-178-6"]
[null,null,"Descrizione fisica",null,"1 online resource (219 p.)"]
[null,null,"Collana",null,"Computer science, technology and applications series"]
[null,null,"Disciplina",null,"794.8/1526"]
[null,null,"Soggetti",null,"Computer games - Programming"]
[{"$nulls":4},"Computer games - Design"]
[{"$nulls":4},"Computer games - Research"]
[{"$nulls":4},"Video games - Design"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"\"\"COMPUTER GAMES: LEARNING OBJECTIVES, COGNITIVE PERFORMANCE AND EFFECTS ON DEVELOPMENT \"\"; \"\"COMPUTER GAMES: LEARNING OBJECTIVES, COGNITIVE PERFORMANCE AND EFFECTS ON DEVELOPMENT \"\"; \"\"CONTENTS \"\"; \"\"PREFACE \"\"; \"\"EDUTAIN@GRID: A RESOURCE MANAGEMENTPLATFORM FOR MASSIVELY MULTIPLAYERONLINE GAMES\"\"; \"\"Abstract\"\"; \"\"1. Introduction\"\"; \"\"2. Model\"\"; \"\"2.1. Game Application Model\"\"; \"\"2.2. Game Load Complexity Model\"\"; \"\"2.3. Game Hosting Model\"\"; \"\"2.4. Complete Game Ecosystem Model\"\"; \"\"3. Architecture\"\"; \"\"4. Monitoring\"\"; \"\"4.1. Real-Time Metrics\"\"; \"\"4.2. Monitored Entities\"\""]
[{"$nulls":4},"\"\"4.2.1. Host Entity\"\"\"\"4.2.2. Game Process Entity\"\"; \"\"4.2.3.Game Local Session Entity\"\"; \"\"4.3. Monitoring Method\"\"; \"\"5. Load Prediction\"\"; \"\"5.1. Predictor Families\"\"; \"\"5.2. Prediction Method\"\"; \"\"5.3. Neural Network-Based Prediction\"\"; \"\"5.3.1. Preprocessor\"\"; \"\"5.3.2. Signal Expander\"\"; \"\"5.3.3. Neural Network\"\"; \"\"5.3.4. Postprocessor\"\"; \"\"5.3.5. Utilisation\"\"; \"\"5.3.6. Complexity Analysis\"\"; \"\"5.4. Implementation\"\"; \"\"5.5. Distributed FPS Game Simulator\"\"; \"\"5.6. Neural Network Tuning\"\"; \"\"5.6.1. Network Type\"\"; \"\"5.6.2. Network Structure\"\"; \"\"5.6.3. Transfer Function\"\""]
[{"$nulls":4},"\"\"5.6.4. Signal Expanding\"\"\"\"5.7. Prediction Results\"\"; \"\"6. Capacity Management\"\"; \"\"6.1. Processor Load Model\"\"; \"\"6.2. Memory Load "]
[{"$nulls":4},"Model\"\"; \"\"6.3. Network Load Model\"\"; \"\"6.4. General Load Model\"\"; \"\"7. Resource Allocation\"\"; \"\"8. Conclusions\"\"; \"\"References\"\"; \"\"A STRATEGY FOR ANALYZING DIGITALEPISTEMIC GAMES\"\"; \"\"Abstract\"\"; \"\"Introduction\"\"; \"\"Game Categorization\"\"; \"\"Epistemic Patterns\"\"; \"\"Pattern List\"\"; \"\"Arranging\"\"; \"\"Assigning\"\"; \"\"Collecting\"\"; \"\"Comparing\"\"; \"\"Composing\"\"; \"\"Filtering\"\"; \"\"Linking\"\"; \"\"Probing\"\"; \"\"Searching\"\"; \"\"Selecting\"\""]
[{"$nulls":4},"\"\"Analysis of Games Using These Patterns\"\"\"\"Adventures of Lolo\"\"; \"\"Bejeweled\"\"; \"\"Blocksum\"\"; \"\"Bookworm\"\"; \"\"Civilization IV\"\"; \"\"The Incredible Machine\"\"; \"\"Legend of Zelda: Ocarina of Time\"\"; \"\"Myst\"\"; \"\"Pacman\"\"; \"\"Step-By-Step\"\"; \"\"Tetris\"\"; \"\"Conclusion\"\"; \"\"References\"\"; \"\"PATTERNS OF DIGITAL GAME PLAYING IN EARLY ADOLESCENCE: RELATIONS TO DEPRESSED MOOD \"\"; \"\"Abstract \"\"; \"\"Introduction \"\"; \"\"Digital Game Playing and Emotion Regulation\"\"; \"\"Patterns of Playing Digital Games and Depressed Mood\"\"; \"\"The Current Study\"\"; \"\"Methods\"\"; \"\"Participants\"\"; \"\"Study Procedure\"\"; \"\"Measures\"\""]
[{"$nulls":4},"\"\"Results\"\"\"\"Descriptive Results\"\"; \"\"Digital Game Playing Patterns\"\"; \"\"Digital Game Playing Patterns and Depressed Mood\"\"; \"\"Conclusion \"\"; \"\"Acknowledgements\"\"; \"\"References\"\"; \"\"VIDEO GAMES FOR HEALTH:DESIGN STRATEGIESFOR MAXIMIZING LEARNING\"\"; \"\"Abstract\"\"; \"\"Introduction\"\"; \"\"Scope of this Chapter\"\"; \"\"Video Games for Learning\"\"; \"\"Video Games for Health\"\"; \"\"Concrete Versus Conceptual Games\"\"; \"\"Learning Theory and Health Game Design\"\"; \"\"The Example of Re-Mission\"\"; \"\"Symbolic Self Modeling in Re-Mission\"\"; \"\"Other Learning Principles in Re-Mission\"\"; \"\"Conclusion\"\"; \"\"References\"\""]
[{"$nulls":4},"\"\"DREAMS AND VIDEO GAME PLAY\"\""]