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[null,"1.","Record Nr.",null,"UNINA9910451530503321"]
[null,null,"Titolo",null,"New visions in performance : the impact of digital technologies / / edited by Gavin Carver and Colin Beardon"]
[null,null,"Pubbl/distr/stampa",null,"Lisse, The Netherlands ; ; Exton, Pa. : , : Swets & Zeitlinger Publishers, , 2004"]
[null,null,"ISBN",null,"1-135-30185-9"]
[{"$nulls":4},"1-135-30186-7"]
[{"$nulls":4},"1-280-15515-9"]
[{"$nulls":4},"0-203-97108-6"]
[null,null,"Descrizione fisica",null,"1 online resource (204 p.)"]
[null,null,"Collana",null,"Innovations in art and design, , 1570-7393"]
[null,null,"Disciplina",null,"791"]
[null,null,"Soggetti",null,"Performing arts"]
[{"$nulls":4},"Performing arts - Technological innovations"]
[{"$nulls":4},"Digital control systems"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Cover; New Visions in Performance: The Impact of Digital Technologies; Copyright; Contents; 1 Introduction; 2 The importance of being interactive; 3 The digital double; 4 The emergence of hyper-reality in performance; 5 The technology of the real: Wayne McGregor's Nemesis and the ecology of perception; 6 halving angels: technology's poem; 7 The Performance Animation Toolbox: developing tools and methods through artistic research; 8 Theatre of context: digital's absurd role in dramatic literature; 9 Haunting the movie: embodied interface/sensory cinema"]
[{"$nulls":4},"10 Play it again, Sam: film performance, virtual environments and game engines11 Sorcerers' Apprentice: reactive digital forms of body and cloth in performance; 12 Turning conventional theatre inside out: democratising the audience relationship; 13 New visions in performance; Notes on authors; Index"]
[null,null,null,"Sommario/riassunto","New Visions in Performance features the work of twelve performers and academics who are concerned with the integration of digital technologies into theatrical performance."]