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[null,"1.","Record Nr.",null,"UNINA9910451383003321"]
[null,null,"Autore",null,"Kerr Aphra"]
[null,null,"Titolo",null,"The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr"]
[null,null,"Pubbl/distr/stampa",null,"London, : SAGE, c2006"]
[null,null,"ISBN",null,"1-4462-3072-4"]
[{"$nulls":4},"1-4462-1141-X"]
[{"$nulls":4},"1-281-25158-5"]
[{"$nulls":4},"9786611251581"]
[{"$nulls":4},"1-84787-767-2"]
[null,null,"Descrizione fisica",null,"1 online resource (188 p.)"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Computer games - Social aspects"]
[{"$nulls":4},"Computer games - Economic aspects"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (p. [159]-171) and index."]
[null,null,"Nota di contenuto",null,"Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index"]
[null,null,null,"Sommario/riassunto","'Digital Games' looks at games as a new media form, the design development and marketing of games, and the use of games in public and private spaces."]