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[null,"1.","Record Nr.",null,"UNINA9910450800603321"]
[null,null,"Titolo",null,"Videogames and art [[electronic resource] /] / edited by Andy Clarke and Grethe Mitchell"]
[null,null,"Pubbl/distr/stampa",null,"Bristol ; ; Chicago, : Intellect, 2007"]
[null,null,"ISBN",null,"1-280-76296-9"]
[{"$nulls":4},"9786610762965"]
[{"$nulls":4},"1-84150-954-X"]
[null,null,"Descrizione fisica",null,"1 online resource (290 p.)"]
[null,null,"Classificazione",null,"21.99"]
[null,null,"Disciplina",null,"704.949794"]
[{"$nulls":4},"760.028567"]
[null,null,"Soggetti",null,"Video games in art"]
[{"$nulls":4},"Video games - Design"]
[{"$nulls":4},"Computer art"]
[{"$nulls":4},"Computer graphics"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"section 1. Overviews -- Section 2. Artists on art -- Section 3. Games and other art forms."]
[null,null,null,"Sommario/riassunto","Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry."]