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[null,"1.","Record Nr.",null,"UNINA9910449816203321"]
[null,null,"Autore",null,"Roosendaal Ton"]
[null,null,"Titolo",null,"Official Blender GameKit [[electronic resource] ] : Interactive 3-D for Artists"]
[null,null,"Pubbl/distr/stampa",null,"San Francisco, : No Starch Press, Incorporated, 2002"]
[null,null,"ISBN",null,"1-59327-013-5"]
[null,null,"Descrizione fisica",null,"1 online resource (344 p.)"]
[null,null,"Disciplina",null,"006.6/96"]
[null,null,"Soggetti",null,"Blender (Computer file)"]
[{"$nulls":4},"Computer animation"]
[{"$nulls":4},"Computer graphics"]
[{"$nulls":4},"Electronic books. -- local"]
[{"$nulls":4},"Three-dimensional display systems"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,"Nota di contenuto",null,"\"\"BRIEF CONTENTS\"\"; \"\"CONTENTS IN DETAIL\"\"; \"\"QUICK START\"\"; \"\"1 QUICK START\"\"; \"\"PART ONE INTRODUCTION\"\"; \"\"2 WHAT IS THIS BOOK ABOUT?\"\"; \"\"3 INTRODUCTION TO 3-D AND THE GAME ENGINE\"\"; \"\"4 BLENDER BASICS\"\"; \"\"PART TWO PLAYING WITH 3- D GAME TECHNOLOGY\"\"; \"\"5 MODELING AN ENVIRONMENT\"\"; \"\"6 APPENDING AN OBJECT FROM ANOTHER SCENE\"\"; \"\"7 START YOUR (GAME) ENGINES\"\"; \"\"8 INTERACTIVITY\"\"; \"\"9 CAMERA CONTROL\"\"; \"\"10 REAL- TIME LIGHT\"\"; \"\"11 OBJECT ANIMATION\"\"; \"\"12 REFINING THE SCENE\"\"; \"\"16 LOW POLY MODELING\"\"; \"\"13 ADDING SOUND TO OUR SCENE\"\"; \"\"14 LAST WORDS\"\"; \"\"PART THREE BEGINNER TUTORIALS\"\""]
[{"$nulls":4},"\"\"15 TUBE CLEANER: A SIMPLE SHOOTING GAME\"\"\"\"PART FOUR INTERMEDIATE TUTORIALS\"\"; \"\"17 SUPER- G\"\"; \"\"18 POWER BOATS\"\"; \"\"19 BALLER COASTER\"\"; \"\"20 SQUISH THE BUNNY CREATING WEAPON EFFECTS FOR A FIRST- PERSON SHOOTER\"\"; \"\"PART FIVE ADVANCED TUTORIALS\"\"; \"\"21 FLYING BUDDHA MEMORY GAME\"\"; \"\"22 GAME CHARACTER ANIMATION USING ARMATURES\"\"; \"\"23 BLENDER BALL\"\"; \"\"PART SIX REFERENCE\"\"; \"\"24 BLENDER WINDOWS AND BUTTONS\"\"; \"\"25 REAL- TIME MATERIALS\"\"; \"\"26 BLENDER'S GAME ENGINE\"\"; \"\"27 GAME LOGIC BRICKS\"\"; \"\"28 PYTHON\"\"; \"\"29 INSTALLATION AND SUPPORT\"\"; \"\"GLOSSARY\"\""]