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[null,"1.","Record Nr.",null,"UNISALENTO991000406829707536"]
[null,null,"Autore",null,"Mazzoni, Clelia"]
[null,null,"Titolo",null,"Le aziende editrici di quotidiani : strategie e politiche di gestione / Clelia Mazzoni"]
[null,null,"Pubbl/distr/stampa",null,"Padova : CEDAM, 1990"]
[null,null,"ISBN",null,"8813171692"]
[null,null,"Descrizione fisica",null,"355 p. ; 22 cm"]
[null,null,"Collana",null,"Studi di economia e gestione dell'impresa industriale ; 2"]
[null,null,"Disciplina",null,"070.5722"]
[null,null,"Soggetti",null,"Aziende editrici di quotidiani - Gestione"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910447249203321"]
[null,null,"Titolo",null,"Advances in Computer Games : 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers / / edited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020"]
[null,null,"ISBN",null,"3-030-65883-X"]
[null,null,"Edizione",null,"[1st ed. 2020.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XIII, 181 p. 89 illus., 46 illus. in color.)"]
[null,null,"Collana",null,"Theoretical Computer Science and General Issues, , 2512-2029 ; ; 12516"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Computer science"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Image processing - Digital techniques"]
[{"$nulls":4},"Computer vision"]
[{"$nulls":4},"Software engineering"]
[{"$nulls":4},"Computer science - Mathematics"]
[{"$nulls":4},"Theory of Computation"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Computer Imaging, Vision, Pattern Recognition and Graphics"]
[{"$nulls":4},"Software Engineering"]
[{"$nulls":4},"Mathematics of Computing"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Advice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- "]
[{"$nulls":4},"Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning."]