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[null,"1.","Record Nr.",null,"UNINA9910795394903321"]
[null,null,"Autore",null,"Heflebower Tammy"]
[null,null,"Titolo",null,"Leading standards-based learning : an implementation guide for schools and districts / / Tammy Heflebower, Jan K. Hoegh, Philip B. Warrick"]
[null,null,"Pubbl/distr/stampa",null,"Bloomington, Indiana : , : Marzano Resources, , [2021]"]
[{"$nulls":4},"�2021"]
[null,null,"ISBN",null,"1-943360-38-3"]
[null,null,"Descrizione fisica",null,"1 online resource (xiv, 216 pages) : illustrations, charts"]
[null,null,"Collana",null,"Gale eBooks"]
[null,null,"Disciplina",null,"379.158"]
[null,null,"Soggetti",null,"Education - Standards"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"phase 1. Curriculum and communication -- phase 2. Alignment and capacity building -- phase 3. Universal implementation, communication, and reporting systems -- phase 4. Continuation, revision, and expansion -- phase 5. Monitoring, tracking student achievement, and celebrating."]
[null,null,null,"Sommario/riassunto","\"Standards-based learning has been implemented into schools across the globe, yet it often does not receive the attention and hard work it needs to truly affect a student's learning. A Handbook for Implementing Standards-Based Learning is an all-encompassing Standards-Based Learning guide that authors Tammy Heflebower, Jan K. Hoegh, and Philip B. Warrick have written to help schools properly develop and implement a Standards-Based Learning curriculum. The Handbook explores five different phases of Standards-Based implementation, with specific steps and guidelines for processes such as developing the right curriculum, gathering and implementing feedback, and modifying the curriculum to ensure the best educational experience possible. This book is ideal for those who may wish to lead a Standards-Based reform in their school with in-depth processes for every step along the way. Standards-Based Learning is a great step forward for education, but it needs to be implemented correctly to make a difference\"--"]
[null,"2.","Record Nr.",null,"UNINA9910424955103321"]
[null,null,"Autore",null,"Simond Stefan Heinrich"]
[null,null,"Titolo",null,"Krankheit in Digitalen Spielen : Interdisziplinäre Betrachtungen / Arno Görgen, Stefan Heinrich Simond"]
[null,null,"Pubbl/distr/stampa",null,"Bielefeld, : transcript Verlag, 2020"]
[{"$nulls":4},"Bielefeld : , : transcript Verlag, , [2020]"]
[{"$nulls":4},"©2020"]
[null,null,"ISBN",null,"3-7328-5328-4"]
[{"$nulls":4},"3-8394-5328-3"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (466 p.)"]
[null,null,"Collana",null,"Medical Humanities ; 6"]
[null,null,"Disciplina",null,"306.461"]
[null,null,"Soggetti",null,"Computerspiele; Krankheit; Gesundheit; Medien; Medikamente; Wissenstransfer; Pathographie; Psychiatrie; Krankenhaus; Klinik; Narration; Krankheitsbild; Infektion; Krebs; Pandemie; Selbstfürsorge; Biopolitik; Spielentwicklung; Ästhetik; Spielmechanik; Popkultur; Medizin; Körper; Medizinsoziologie; Kulturwissenschaft; Computer Games; Illness; Health; Media; Medications; Knowledge Transfer; Psychiatry; Hospital; Clinic; Clinical Picture; Infection; Cancer; Pandemic; Self-care; Biopolitics; Game Development; Aesthetics; Game Mechanics; Popular Culture; Medicine; Body; Sociology of Medicine; Cultural Studies"]
[null,null,"Lingua di pubblicazione",null,"Tedesco"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Frontmatter    1  Inhalt    5  Digitale Spiele für die Medical Humanities    9  Krankheiten in digitalen Spielen    11  Zwischen Pathologisierung und Enhancement    17  Politische Transferprozesse in digitalen Spielen    51  Vulnerabilität und Verantwortung    75  Katharina Fürholzer    97  Psychiatrische Kliniken als totale Institutionen in digitalen Spielen    115  First Person Mental Illness    145  »Do you see it now? Do you see it like I do?«    163  The Mountains We Make    189  »Let peace be upon you«    211  Das Spiel mit der Psychose    231  The House and the Infected Body    253  Von Drachen und Zellmutationen    275  Worum es sich zu spielen lohnt    301  »Dude, How Much Health Do You Have Left?«    325  Transcending a Black-Box Theory of Gaming and Medicine    345  Wunderpille Games!?    367  Games for Health    387  Designing Self-Care    417  Games for Health - Spiele der Biopolitik    433  Zu den Autoren    461"]
[null,null,null,"Sommario/riassunto","Krankheit in digitalen Spielen hat viele Facetten - egal ob psychisch oder somatisch. Ihre Darstellung fußt dabei auf Prozessen, die gesellschaftliches Wissen zu Krankheiten aufgreifen und gemäß der Eigenlogik digitaler Spiele verändern. Ästhetik, Narration und Spielmechanik partizipieren so an Kämpfen um Deutungshoheiten zwischen der Tradierung stigmatisierender Krankheitsvorstellungen einerseits und selbstreflexivem Empowerment andererseits. Die Beiträger*innen dieses ersten Sammelbandes zum Thema widmen sich theoretischen, analytischen und praktischen Fragestellungen rund um die Bedeutungsvielfalt von Krankheitskonstruktionen in digitalen Spielen aus interdisziplinärer Perspektive."]
[{"$nulls":4},"O-Ton: »Mit Krankheiten beschäftigt sich der Mensch sogar in der Freizeit gerne« - Arno Görgen und Stefan Heinrich im Interview bei RaBe-Info am 13.11.2020.    O-Ton: »Zwischen Health-Bar und Selbsthilfe« -  Arno Görgen im Gespräch bei Deutschlandfunk Corso am 18.09.2020.    Besprochen in:  www.podcast.de, Pixeldiskurs, 12.09.2020  http://marburg.news, 17.09.2020  Psychologie heute, 3 (2021)  merz, 65/1 (2021), Judith Strohmayer"]