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[null,"1.","Record Nr.",null,"UNINA9910410011103321"]
[null,null,"Titolo",null,"Radical Solutions and eLearning : Practical Innovations and Online Educational Technology / / edited by Daniel Burgos"]
[null,null,"Pubbl/distr/stampa",null,"Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2020"]
[null,null,"ISBN",null,"9789811549526"]
[{"$nulls":4},"9811549524"]
[null,null,"Edizione",null,"[1st ed. 2020.]"]
[null,null,"Descrizione fisica",null,"1 online resource (256 pages)"]
[null,null,"Collana",null,"Lecture Notes in Educational Technology, , 2196-4971"]
[null,null,"Disciplina",null,"371.33"]
[null,null,"Soggetti",null,"Educational technology"]
[{"$nulls":4},"Learning, Psychology of"]
[{"$nulls":4},"Education, Higher"]
[{"$nulls":4},"Digital Education and Educational Technology"]
[{"$nulls":4},"Instructional Psychology"]
[{"$nulls":4},"Higher Education"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references."]
[null,null,"Nota di contenuto",null,"1 When Innovation Meets Technology at the University -- 2 Game-Based Learning in Mobile Devices in the Classroom -- 3 Virtual Reality for Immersive Learning Experiences -- 4 Augmented Reality for Participative Learning -- 5 Software Programming Through Building Blocks -- 6 Virtual Labs to Improve User Practice and Learning Outcomes -- 7 Social Networks Integrated in Formal Academic Programmes -- 8 A Student-Centred Approach as Multimedia Creator -- 9 Quality Research Through Peer-Assessment -- 10 Alternative Digital Credentials, Fully Integrated -- 11 Blockchain in Management Processes -- 12 Blockchain in Educational Methodologies -- 13 Technology and Practical Tools in the Classroom, to Improve the Teaching Skills -- 14 Case Study 1: Practical Use of Educational Technology in the Classroom -- 15 Case Study 2: Practical Use of Educational Technology in the Classroom."]
[null,null,null,"Sommario/riassunto","Educational Technology is the right couple to a radical innovation. Thanks to the appropriate technology in the right context with the best fit to the target audience, education can be drastically improved, meaning a better performance, competence achievement, match with the user’s expectations and with the market needs. Serious games, Virtual reality, Augmented reality, Remote labs, Online learning, "]
[{"$nulls":4},"Blockchain, Mobile learning and many other key technologies allow for a better explanation of so many subjects, and even more: for a complete student involvement and a full teacher engagement into the educational system. Technology gives another angle to the same content, provides the user with a personalised experience and pushes the limits of knowledge a little further, every time. This book presents a number of radical innovations through technology, from experienced cases studies, to be replicated and inspired by; a powerful resource handbook for cutting-edge education."]