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[null,"1.","Record Nr.",null,"UNINA9910373925203321"]
[null,null,"Titolo",null,"Technology, Innovation, Entrepreneurship and Education : 3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17–18, 2019, Proceedings / / edited by Cristina Sylla, Ido Iurgel"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020"]
[null,null,"ISBN",null,"3-030-40180-4"]
[null,null,"Edizione",null,"[1st ed. 2020.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XII, 129 p. 40 illus., 31 illus. in color.)"]
[null,null,"Collana",null,"Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, , 1867-822X ; ; 307"]
[null,null,"Disciplina",null,"338.06"]
[{"$nulls":4},"338.064"]
[null,null,"Soggetti",null,"Application software"]
[{"$nulls":4},"Image processing - Digital techniques"]
[{"$nulls":4},"Computer vision"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"Computer Imaging, Vision, Pattern Recognition and Graphics"]
[{"$nulls":4},"Computer Communication Networks"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Innovating and Exploring Children´s Learning -- Reading to Level Up: Gamifying Reading Fluency -- Rethinking the Design of Hotspots in Children’s Digital Picturebooks: Insights from an Exploratory Study -- Children’s tinkering activity with Collapse Informatics: the Internalization of Environmental Consciousness -- ”Play and learn”: exploring CodeCubes Innovating Media Usage -- Question & Answering interface to improve the students’ experience in an e-learning course with a virtual tutor -- Exploring the Use of Augmented Reality Concepts to Enhance the TV Viewer Experience -- Design Experiments in Nonrepresentational VR and Symmetric Texture Generation in Real-Time Innovation for Special Needs -- Didactic toy for children with special needs -- Digitally-mediated Learning Environments and Information Literacy for Active Ageing: A Pilot Study -- European video game development and disability: Reflections on data, rights, decisions and assistance Innovating Methods -- From community datamining to enterprising villagers -- The transformational effect of a designerly "]
[{"$nulls":4},"approach within a research project -- Visual Quotes and Physical Activity Tracking: Can Aesthetic Pleasure Motivate Our Short-term Exercise Motivation? -- Raising the Odds of Success for Innovative Product by Experimentation and Utilizing Input of Future User."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed proceedings of the 3rd International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2019, held in Braga, Portugal, in October 2019. The 11 full and 2 short papers focus on emerging technologies for education, entertainment, well-being, creativity, arts and business development. In addition, it aims at promoting new venture creation opportunities that emerge from these innovations, as well as innovation methods that target these core subjects."]