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[null,"1.","Record Nr.",null,"UNISA996435445203316"]
[null,null,"Titolo",null,"Journal of computing and information technology"]
[null,null,"Pubbl/distr/stampa",null,"[Zagreb, Croatia], : University Computing Centre"]
[null,null,"ISSN",null,"1846-3908"]
[null,null,"Descrizione fisica",null,"1 online resource"]
[null,null,"Soggetti",null,"Computer science"]
[{"$nulls":4},"Computer Systems"]
[{"$nulls":4},"Computer Simulation"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Periodicals."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Periodico"]
[null,null,null,"Note generali","Refereed/Peer-reviewed"]
[null,"2.","Record Nr.",null,"UNINA9910372790303321"]
[null,null,"Titolo",null,"Virtuelle Welten als Basistechnologie für Kunst und Kultur? : Eine Bestandsaufnahme / Manfred Bogen, Roland Kuck, Jens Schröter"]
[null,null,"Pubbl/distr/stampa",null,"Bielefeld, : transcript Verlag, 2015"]
[{"$nulls":4},"2015, c2009"]
[null,null,"ISBN",null,"9783839410615"]
[{"$nulls":4},"3839410614"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (158)"]
[null,null,"Collana",null,"Medienumbrüche"]
[null,null,"Classificazione",null,"AP 14800"]
[null,null,"Disciplina",null,"700"]
[null,null,"Soggetti",null,"Media"]
[{"$nulls":4},"Virtuelle Realität"]
[{"$nulls":4},"Virtual Reality"]
[{"$nulls":4},"Culture"]
[{"$nulls":4},"Medien"]
[{"$nulls":4},"Internet"]
[{"$nulls":4},"Kultur"]
[{"$nulls":4},"Arts"]
[{"$nulls":4},"Technologie"]
[{"$nulls":4},"Technology"]
[{"$nulls":4},"Digital Media"]
[{"$nulls":4},"Kunst"]
[{"$nulls":4},"Media Aesthetics"]
[{"$nulls":4},"Cultural History"]
[{"$nulls":4},"Technik"]
[{"$nulls":4},"Digitale Medien"]
[{"$nulls":4},"Media Studies"]
[{"$nulls":4},"Medienästhetik"]
[{"$nulls":4},"Kulturgeschichte"]
[{"$nulls":4},"Medienwissenschaft"]
[null,null,"Lingua di pubblicazione",null,"Tedesco"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Frontmatter    1 Inhalt    5 Virtualität oder zur Inszenierung von Raumbildlichkeit in der italienischen Wandmalerei    7 Die Ästhetik der "]
[{"$nulls":4},"virtuellen Welt: Überlegungen mit Niklas Luhmann und Jeffrey Shaw    25 Zwischen real und digital: Intuitive, reichhaltige und freudvolle Schnittstellen    37 Spatial Interface Wahrnehmungsfelder und Gestaltungsansätze im Virtuellen Raum    55 Zwischen Kabinett und Second Life. Bildräume und Bilderräume    65 MySpace - Virtuelle Realitäten in dreidimensionalen Räumen    87 Interaktion in virtuellen Welten    99 Die Begehung virtueller Realitäten    113 Virtuelle Rekonstruktion und interaktive Exploration der Schlossanlage Dillenburg    119 Prozedurale Modelle    139 Autoren    151"]
[null,null,null,"Sommario/riassunto","Welche Rolle spielen virtuelle Welten für Kunst und Kultur? Die Fortschritte der Forschung und der Technik haben in den letzten Jahren Virtual-Reality-Technologien allgemein verfügbar gemacht. Doch sind sie jetzt ausgereift? Und können virtuelle Welten, die darauf aufbauen und das Eintauchen in eine fremde Welt ermöglichen, selber als eine Art Basistechnologie angesehen werden? Diese Fragen werden in den Beiträgen des Bandes im Kontext von Anwendungen im Kunst- und Kulturbereich geklärt."]