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[null,"1.","Record Nr.",null,"UNINA9910349390903321"]
[null,null,"Titolo",null,"Interactive Storytelling : 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings / / edited by Rebecca Rouse, Hartmut Koenitz, Mads Haahr"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018"]
[null,null,"ISBN",null,"9783030040284"]
[{"$nulls":4},"3030040283"]
[null,null,"Edizione",null,"[1st ed. 2018.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XIX, 668 p. 128 illus., 93 illus. in color.)"]
[null,null,"Collana",null,"Information Systems and Applications, incl. Internet/Web, and HCI, , 2946-1642 ; ; 11318"]
[null,null,"Disciplina",null,"006.7"]
[null,null,"Soggetti",null,"Digital humanities"]
[{"$nulls":4},"Computer vision"]
[{"$nulls":4},"User interfaces (Computer systems)"]
[{"$nulls":4},"Human-computer interaction"]
[{"$nulls":4},"Computer graphics"]
[{"$nulls":4},"Education - Data processing"]
[{"$nulls":4},"Social sciences - Data processing"]
[{"$nulls":4},"Digital Humanities"]
[{"$nulls":4},"Computer Vision"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Computer Graphics"]
[{"$nulls":4},"Computers and Education"]
[{"$nulls":4},"Computer Application in Social and Behavioral Sciences"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; "]
[{"$nulls":4},"generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society. ."]