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[null,"1.","Record Nr.",null,"UNISA996468269003316"]
[null,null,"Autore",null,"JOHNSON, Franklin P."]
[null,null,"Titolo",null,"The Farwell collection / by Franklin P. Johnson"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, : Archaeological Institute of America, 1953"]
[null,null,"Descrizione fisica",null,"Testo elettronico (PDF) (VIII, 76 p., [20] pagine di tav.) : ill."]
[null,null,"Collana",null,"Monographs on archaeology and fine arts ; 6"]
[{"$nulls":4},"ACLS Humanities E-Book"]
[null,null,"Disciplina",null,"738.3074"]
[null,null,"Soggetti",null,"Ceramiche - Antichità - Collezione Farwell - Cataloghi"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Risorsa elettronica"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNISALENTO991001255989707536"]
[null,null,"Autore",null,"Johnson, Richard Arnold"]
[null,null,"Titolo",null,"Statistics : principles and methods / Richard A. Johnson, Gouri K. Bhattacharyya"]
[null,null,"Pubbl/distr/stampa",null,"Hoboken, NJ : Wiley, c2011"]
[null,null,"ISBN",null,"9780470505779"]
[null,null,"Edizione",null,"[6. ed]"]
[null,null,"Descrizione fisica",null,"xvii, 686 p. : ill. ; 25 cm"]
[null,null,"Disciplina",null,"519.5"]
[null,null,"Soggetti",null,"Statistics - Textbooks"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index"]
[null,"3.","Record Nr.",null,"UNINA9910337623603321"]
[null,null,"Titolo",null,"Advances in Human Factors in Wearable Technologies and Game Design : Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA / / edited by Tareq Z. Ahram"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019"]
[null,null,"ISBN",null,"3-319-94619-6"]
[null,null,"Edizione",null,"[1st ed. 2019.]"]
[null,null,"Descrizione fisica",null,"1 online resource (449 pages) : illustrations"]
[null,null,"Collana",null,"Advances in Intelligent Systems and Computing, , 2194-5365 ; ; 795"]
[null,null,"Disciplina",null,"620.82"]
[null,null,"Soggetti",null,"Biomedical engineering"]
[{"$nulls":4},"User interfaces (Computer systems)"]
[{"$nulls":4},"Human-computer interaction"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Computational intelligence"]
[{"$nulls":4},"Biomedical Engineering and Bioengineering"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Computational Intelligence"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"The virtual penetrating the physical and the implication for augmented reality head-up displays -- Application of wearable technology for the acquisition of learning motivation in an adaptive e-learning platform  -- Using non-invasive wearable sensors to estimate perceived fatigue level in manual material handling tasks -- Determination of cognitive assistance functions for manual assembly systems -- Laboratory experiment on visual attention of pedestrians while using twitter and line with a smartphone on a treadmill -- Impressions and congruency of pictures and voices of characters in “The Idolmaster” -- Enhancing usability and user experience of children learning by playing games."]
[null,null,null,"Sommario/riassunto","This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user "]
[{"$nulls":4},"acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 in Orlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research."]