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[null,"1.","Record Nr.",null,"UNINA9910315224203321"]
[null,null,"Autore",null,"Suter Beat"]
[null,null,"Titolo",null,"Games and rules : game mechanics for the \"Magic Circle\" / / edited by Beat Suter, Mela Kocher, and René Bauer"]
[null,null,"Pubbl/distr/stampa",null,"Bielefeld, Germany, : transcript Verlag, 2019"]
[{"$nulls":4},"Bielefeld, Germany : , : Transcript Verlag, , [2019]"]
[{"$nulls":4},"©2019"]
[null,null,"ISBN",null,"3-8394-4304-0"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (322 p.)"]
[null,null,"Collana",null,"Edition Medienwissenschaft ; 53"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Video games - Social aspects"]
[{"$nulls":4},"Video games - Design"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[{"$nulls":3},"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Frontmatter    1  Contents    5  Introduction    7  Rules of Play as a Framework for the \"Magic Circle\"    19  Games as a Special Zone    35  Play Computers    47  Requirements for a General Game Mechanics Framework    67  Underneath and Beyond Mechanics    87  Hansel and Gretel    115  The Spectacular Space    139  Nonverbal Guidance Systems    169  Ethics as a Game Mechanism    193  The Player as Puppet    217  The Ethical Avatar    243  Rules Shape Spaces Spaces Shape Rules    259  Game Mechanics of Serious Urban Games    267  NPC and Me    293  When Game Mechanics Come Crawling out of Ant Colonies    299  Authors    317"]
[{"$nulls":3},"Sommario/riassunto","Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.  This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore."]