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[null,"1.","Record Nr.",null,"UNINA990003100970403321"]
[null,null,"Titolo",null,"Inflation : the Present Problem / Report by the Secretary General, OECD"]
[null,null,"Pubbl/distr/stampa",null,"Paris : OECD, \\Dcember \\\\1970"]
[null,null,"Descrizione fisica",null,"144 p. ; 27 cm"]
[null,null,"Disciplina",null,"J/1.52"]
[null,null,"Locazione",null,"SES"]
[null,null,"Collocazione",null,"J/1.52 INF"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910315224203321"]
[null,null,"Titolo",null,"Games and Rules : Game Mechanics for the »Magic Circle« / Beat Suter, Mela Kocher, René Bauer"]
[null,null,"Pubbl/distr/stampa",null,"Bielefeld, : transcript Verlag, 2019"]
[{"$nulls":4},"2019, c2018"]
[null,null,"ISBN",null,"9783839443040"]
[{"$nulls":4},"3839443040"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (322 p.)"]
[null,null,"Collana",null,"Edition Medienwissenschaft"]
[null,null,"Classificazione",null,"ST 324"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Games"]
[{"$nulls":4},"Video Games"]
[{"$nulls":4},"Media"]
[{"$nulls":4},"Media Studies"]
[{"$nulls":4},"Game Studies"]
[{"$nulls":4},"Game Design"]
[{"$nulls":4},"Ludology"]
[{"$nulls":4},"Narratology"]
[{"$nulls":4},"Motivation"]
[{"$nulls":4},"Game Mechanics"]
[{"$nulls":4},"Ergodic Systems"]
[{"$nulls":4},"Aporia and Epiphany"]
[{"$nulls":4},"Computer Games"]
[{"$nulls":4},"Media Aesthetics"]
[{"$nulls":4},"Media Art"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Frontmatter    1 Contents    5 Introduction    7 Rules of Play as a Framework for the \"Magic Circle\"    19 Games as a Special Zone    35 Play Computers    47 Requirements for a General Game Mechanics Framework    67 Underneath and Beyond Mechanics    87 Hansel and Gretel    115 The Spectacular Space    139 Nonverbal Guidance Systems    169 Ethics as a Game Mechanism    193 The Player as Puppet    217 The Ethical Avatar    243 Rules Shape Spaces Spaces Shape Rules    259 Game Mechanics of Serious Urban Games    267 NPC and Me    293 "]
[{"$nulls":4},"When Game Mechanics Come Crawling out of Ant Colonies    299 Authors    317"]
[null,null,null,"Sommario/riassunto","Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore."]