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[null,"1.","Record Nr.",null,"UNINA9910300363703321"]
[null,null,"Autore",null,"Stemkoski Lee"]
[null,null,"Titolo",null,"Java Game Development with LibGDX : From Beginner to Professional / / by Lee Stemkoski"]
[null,null,"Pubbl/distr/stampa",null,"Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018"]
[null,null,"ISBN",null,"9781484233245"]
[{"$nulls":4},"1484233247"]
[null,null,"Edizione",null,"[2nd ed. 2018.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XIX, 433 p. 127 illus., 108 illus. in color.)"]
[null,null,"Disciplina",null,"794.81526"]
[null,null,"Soggetti",null,"Computer games—Programming"]
[{"$nulls":4},"Java (Computer program language)"]
[{"$nulls":4},"Game Development"]
[{"$nulls":4},"Java"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Part I: Fundamental Concepts -- 1. Getting started with Java and LibGDX -- 2. The LibGDX Framework -- 3. Extending the Framework -- 4. Shoot-em-up games -- 5. Text and User Interfaces -- 6. Audio -- Part II: Intermediate Examples -- 7. Side-Scrolling Games -- 8. Bouncing and Collision Games -- 9. Drag and Drop Games -- 10. Tilemaps -- 11. Platform Games -- 12. Adventure Games -- Part III: Advanced Topics -- 13. Alternative Sources of User Input -- 14. Procedural Content Generation -- 15. Advanced Graphics -- 16. Introduction to 3D -- 17. The Journey Continues -- Appendix 1: Game Design Documentation -- Appendix 2: Summary of Java concepts needed for this book -- Appendix 3: JavaDoc for Extended Actor Classes."]
[null,null,null,"Sommario/riassunto","Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing "]
[{"$nulls":4},"examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn: Create 12 complete video game projects Advanced Java programming concepts, includ ing data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content How to integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers."]