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[null,"1.","Record Nr.",null,"UNINA9910254760203321"]
[null,null,"Autore",null,"Jackson Wallace"]
[null,null,"Titolo",null,"VFX Fundamentals : Visual Special Effects Using Fusion 8.0 / / by Wallace Jackson"]
[null,null,"Pubbl/distr/stampa",null,"Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016"]
[null,null,"ISBN",null,"9781484221310"]
[{"$nulls":4},"1484221311"]
[null,null,"Edizione",null,"[1st ed. 2016.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XXIV, 322 p. 250 illus. in color.)"]
[null,null,"Disciplina",null,"006.6"]
[null,null,"Soggetti",null,"Computer graphics"]
[{"$nulls":4},"Multimedia systems"]
[{"$nulls":4},"Computer Graphics"]
[{"$nulls":4},"Media Design"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[{"$nulls":4},"Place of publication from publisher's website (viewed September 19, 2016)."]
[null,null,"Nota di contenuto",null,"Chapter 1: Visual Effects: Setup Your VFX Content Workstation -- Chapter 2: The Foundation of Raster for VFX: Pixels, Color and Alpha -- Chapter 3: The Foundation of Motion for VFX: Frames and Codecs -- Chapter 4: The Foundation of Audio for VFX: MIDI, Wave and Sample -- Chapter 5: The Foundation of 2D Vector for VFX: Point, Path and SVG -- Chapter 6: The Foundation of 3D Vector for VFX: Models and OpenGL -- Chapter 7: Professional VFX Software: Blackmagic Design Fusion -- Chapter 8: VFX Pipeline Composition: Using the Flow Node Editor -- Chapter 9: VFX Pipeline Animation: Using the Timeline Editor -- Chapter 10: VFX Pipeline Motion Control: Using the Spline Editor -- Chapter 11: VFX Pipeline Pixel Isolation: Using Animated Polyline Masking -- Chapter 12: VFX Pipeline Automated Masking: Matte Generators -- Chapter 13: VFX Pipeline Pixel Tracking: Using Motion Tracking -- Chapter 14: VFX Pipeline 3D Production: Compositing 3D Assets -- Chapter 15: VFX Pipeline 3D Rendering: Shader, Material and Texture -- Chapter 16: VFX Pipeline 3D Modeling: 3D Text Title Creation -- Chapter 17: VFX Pipeline 3D Animation: 3D Text Titling Modifiers -- Chapter 18: Advanced VFX Pipeline Effects: 3D Particle Systems -- Chapter 19: Advanced VFX Pipeline Physics: 3D Particle Physics -- Chapter 20: Advanced Interactive VFX: i3D Content "]
[{"$nulls":4},"Publishing -- ."]
[null,null,null,"Sommario/riassunto","Learn concepts central to visual special effects using the free Blackmagic Design Fusion 8 software package. You'll discover foundational background information on concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio. VFX Fundamentals builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting, and therefore expands on the other new media fundamentals titles in the New Media Fundamentals series, written by Wallace Jackson. VFX Fundamentals builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting, and therefore expands on the other new media fundamentals titles in the New Media Fundamentals Series, written by Wallace Jackson. VFX Fundamentals covers topics such as flow node compositing, timeline animation, animated polyline masking, bluescreen and greenscreen matte pulling (generation), using Primatte and Fusion 8 ultra keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics. You will learn: The new media components (raster, vector, audio, video, rendering) needed for VFX The concepts behind the digital VFX content production workflow How to install and utilize Blackmagic Design Fusion 8 and its visual programming language Concepts behind resolution, aspect ratio, bit-rate, color depth, layers, alpha, and masking 2D VFX concepts such as animated masking, matte pulling (Primatte V) and motion tracking 3D VFX concepts such as 3D geometry, materials, lighting, animation, and auxiliary channels Advanced VFX concepts such as particle systems animation using real-world physics ."]