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[null,null,"Autore",null,"Horvath Joan"]
[null,null,"Titolo",null,"Practical Fashion Tech : Wearable Technologies for Costuming, Cosplay, and Everyday / / by Joan Horvath, Lyn Hoge, Rich Cameron"]
[null,null,"Pubbl/distr/stampa",null,"Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016"]
[null,null,"ISBN",null,"9781484216620"]
[{"$nulls":4},"1484216628"]
[null,null,"Edizione",null,"[1st ed. 2016.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XXII, 268 p. 168 illus., 154 illus. in color.)"]
[null,null,"Collana",null,"Technology in action"]
[null,null,"Disciplina",null,"792.026"]
[null,null,"Soggetti",null,"Computer input-output equipment"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"Microprogramming"]
[{"$nulls":4},"Hardware and Maker"]
[{"$nulls":4},"Computer Appl. in Arts and Humanities"]
[{"$nulls":4},"Control Structures and Microprogramming"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Part 1. The Big Picture -- Chapter 1. Fashion Tech -- Chapter 2. Practical Costume Design -- Part 2. The Basics -- Chapter 3. How to Sew -- Chapter 4. Making and Using Sewing Patterns -- Chapter 5. Wearable Tech Electronics -- Chapter 6. Programming Wearables -- Chapter 7. Your First Project -- Part 3. Beyond the Basics -- Chapter 8. Sensors and Other Hardware -- Chapter 9. 3D Printing -- Chapter 10. The Importance of Planning -- Chapter 11. Two Bigger Projects -- Part 4. Where To Go From Here -- Chapter 12. Other Technologies -- Chapter 13. A Look Ahead -- Appendix A. Teaching Fashion Tech -- Appendix B. Links in this Book."]
[null,null,null,"Sommario/riassunto","Practical Fashion Tech is the result of a collaboration between two technologists and a veteran teacher, costumer, and choreographer. They came together to pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmable LEDs. Fashion tech can require skills in design, pattern-making, sewing, electronics, programming, and 3D printing. Besides the tech skills, making a good costume or accessory also requires knowledge of the intangibles of what makes a good costume. Regardless of whether you are coming at this from the theater costuming, sewing, or electronics side, this book "]
[{"$nulls":4},"will help you get started with the other skills you need. More than just a book of projects (although it has those too), Practical Fashion Tech teaches why things are done a certain way to impart the authors’ collective wealth of experience. Whether you need a book for a wearable tech class or you just want to get started making fantastic costumes and wearables on your own, Practical Fashion Tech will get you there."]