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[null,"1.","Record Nr.",null,"UNINA9910162825103321"]
[null,null,"Autore",null,"Solarski Chris, author"]
[null,null,"Titolo",null,"Interactive stories and video game art : a storytelling framework for game design / / Chris Solarski"]
[null,null,"Pubbl/distr/stampa",null,"Boca Raton : , : CRC Press, , 2017"]
[{"$nulls":4},"London : , : Bloomsbury Publishing (UK), , 2023"]
[null,null,"ISBN",null,"9781315401201"]
[{"$nulls":4},"1315401207"]
[{"$nulls":4},"9781787850125"]
[{"$nulls":4},"1787850129"]
[{"$nulls":4},"9781315401225"]
[{"$nulls":4},"1315401223"]
[{"$nulls":4},"9781315401218"]
[{"$nulls":4},"1315401215"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (221 pages)"]
[null,null,"Disciplina",null,"794.8/1536"]
[null,null,"Soggetti",null,"Computer games - Design"]
[{"$nulls":4},"Computer games - Programming"]
[{"$nulls":4},"Video games - Design"]
[{"$nulls":4},"Games development and programming"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","An A.K. Peters book--title page."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"section 1. Primary shapes and dynamic composition -- section 2. The dramatic curve and transitions."]
[null,null,null,"Sommario/riassunto","\"The success of storytelling in games depends on the entire development team-game designers artists writers programmers and musicians etc.-working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us Journey and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality filmmakers gamification and transmedia experts and "]
[{"$nulls":4},"everybody else interested in experiencing resonant and meaningful interactive stories.\""]