{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":20,"n_cols":5,"rows_kept":20,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[5,2,5,3],[8,2,8,3],[9,2,9,3],[10,2,10,3],[11,2,11,3],[12,2,12,3],[14,2,14,3],[15,2,15,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910154652603321"]
[null,null,"Autore",null,"Stevens Perdita"]
[null,null,"Titolo",null,"Using UML : software engineering with objects and components / / Perdita Stevens, Rob Pooley"]
[null,null,"Pubbl/distr/stampa",null,"Harlow, England : , : Pearson Education Limited, , [2006]"]
[{"$nulls":4},"Â©2006"]
[null,null,"ISBN",null,"1-281-06477-7"]
[{"$nulls":4},"9786611064778"]
[{"$nulls":4},"1-4058-9056-8"]
[null,null,"Edizione",null,"[Second edition.]"]
[null,null,"Descrizione fisica",null,"1 online resource (252 pages) : illustrations, graphs"]
[null,null,"Collana",null,"Addison-Wesley Object Technology Series"]
[null,null,"Disciplina",null,"005.117"]
[null,null,"Soggetti",null,"Software engineering"]
[{"$nulls":4},"UML (Computer science)"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,null,"Sommario/riassunto","One of the first textbooks to be fully up-to-date with the new and expanded UML 2.0 standard, this is an ideal introduction to the Unified Modelling Language for students learning about object and component-based software design and development.  The book encourages a pragmatic and open-minded approach to real-life software engineering. It places UML in the context of the software engineering discipline as a whole, providing students with a practical understanding of best practice in software design and development.  The authors present a broad view of the subject area, enabling students to see for themselves how different practices may be appropriate for different situations. The book is divided into four parts covering:Part 1 - Introductory ConceptsPart 2 - UML, the language Part 3 - Case studies Part 4 - Applying UML in practice."]