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[null,"1.","Record Nr.",null,"UNINA9910784087703321"]
[null,null,"Autore",null,"Main Roderick"]
[null,null,"Titolo",null,"The rupture of time [[electronic resource] ] : synchronicity and Jung's critique of modern Western culture / / Roderick Main"]
[null,null,"Pubbl/distr/stampa",null,"Hove ; ; New York, : Brunner-Routledge, 2004"]
[null,null,"ISBN",null,"1-135-45312-8"]
[{"$nulls":4},"1-138-01192-4"]
[{"$nulls":4},"1-280-07867-7"]
[{"$nulls":4},"0-203-50146-2"]
[null,null,"Descrizione fisica",null,"1 online resource (219 p.)"]
[null,null,"Disciplina",null,"150.19/54/092"]
[null,null,"Soggetti",null,"Coincidence"]
[{"$nulls":4},"Psychoanalysis and culture"]
[{"$nulls":4},"Civilization, Modern - Psychological aspects"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (p. [185]-203) and index."]
[null,null,"Nota di contenuto",null,"Introduction -- The theory of synchronicity -- Synchronicity in context -- Synchronicity applied -- Conclusion."]
[null,null,null,"Sommario/riassunto","Why was the idea of synchronicity so important to Jung?Jung's theory of synchronicity radically challenges the entrenched assumptions of mainstream modern culture in the West. It is one of the most fascinating yet difficult and discomfiting of Jung's psychological theories.The Rupture of Time aims to clarify what Jung really meant by synchronicity, why the idea was so important to him and how it informed his thinking about modern western culture. Areas examined include:* how the theory fits into Jung's overall psychological model and the significance of its apparen"]
[null,"2.","Record Nr.",null,"UNINA9910151670003321"]
[null,null,"Autore",null,"Keppner Monika"]
[null,null,"Titolo",null,"Die Spielsache im Spannungsfeld zwischen Spielmittel und Spielware : Das kindliche Spiel als Herausforderung im 21. Jahrhundert. Eine pädagogische Untersuchung / / Monika Keppner"]
[null,null,"Pubbl/distr/stampa",null,"Münster, : Waxmann, 2015"]
[null,null,"ISBN",null,"3-8309-8179-1"]
[null,null,"Edizione",null,"[1st, New ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (248 p.)"]
[null,null,"Collana",null,"Internationale Hochschulschriften ; 612"]
[null,null,"Soggetti",null,"Spielzeug"]
[{"$nulls":4},"Spielsache"]
[{"$nulls":4},"Spielmittel"]
[{"$nulls":4},"Spielware"]
[{"$nulls":4},"kindliches Spiel"]
[{"$nulls":4},"kindliche Entwicklung"]
[{"$nulls":4},"Spielen"]
[{"$nulls":4},"Spielwarenindustrie"]
[{"$nulls":4},"Jean-Jacques Rousseau"]
[{"$nulls":4},"Maria Montessori"]
[{"$nulls":4},"John Locke"]
[{"$nulls":4},"Jean Paul"]
[{"$nulls":4},"Jean Piaget"]
[{"$nulls":4},"Wilhelm von Humboldt"]
[{"$nulls":4},"Platon"]
[{"$nulls":4},"Allgemeine Erziehungswissenschaft"]
[{"$nulls":4},"Sozialpädagogik und Pädagogik der frühen Kindheit"]
[null,null,"Lingua di pubblicazione",null,"Tedesco"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Sommario/riassunto","Das Spiel ist so alt wie die Menschheit. Seit jeher dient es zum Zeitvertreib, zur Belustigung oder als Wettbewerb. Doch für das Kind ist das Spiel weitaus mehr: Das Spiel ist ein essentieller Baustein der gesunden Entwicklung von Denken, Handeln und Gefühl. Mittelpunkt des Spiels sind häufig die Spielsachen wie Ball, Puppe, Tierfiguren, Wagen sowie Stöckchen, Steinchen oder Sand. Sie lassen das Kind in "]
[{"$nulls":4},"eine Spielwelt eintauchen und wesentliche Selbst- und Welterfahrungen machen. Die Spielsache wird zum Spielmittel − ein Mittel für das Spiel und noch viel mehr ein Mittel zur passgenauen Förderung eines individuellen Entwicklungsbedürfnisses. Etliche Spielsachen haben sich seit Jahrtausenden kaum verändert, bis eine industrielle Produktion und strategische Vermarktung die Spielsache zur Spielware werden ließen. Der eigentliche Sinn des Spiels und der Spielsachen scheint durch den Warencharakter verfälscht. Was kennzeichnet die Spielsache als Spielware und wie viel Einfluss hat dies tatsächlich auf ein gelungenes Spiel?"]