{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":18,"n_cols":5,"rows_kept":18,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[4,2,4,3],[8,2,8,3],[9,2,9,3],[10,2,10,3],[14,2,14,3],[15,2,15,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910148671903321"]
[null,null,"Autore",null,"Lemaitre Denis"]
[null,null,"Titolo",null,"La modélisation des activités managériales au défi de la formation : Analyse d'un serious game / Lemaitre, Denis"]
[null,null,"Pubbl/distr/stampa",null,"Paris, France, : L'Harmattan, 2015"]
[null,null,"ISBN",null,"9782336382074"]
[{"$nulls":4},"2336382075"]
[{"$nulls":4},"9782336732183"]
[{"$nulls":4},"2336732181"]
[null,null,"Descrizione fisica",null,"1 online resource (280 p.)"]
[null,null,"Collana",null,"Action et savoir"]
[null,null,"Soggetti",null,"Gestion d'entreprise - Étude et enseignement"]
[{"$nulls":4},"Jeux vidéo en éducation"]
[{"$nulls":4},"EDUCATION / Training & Certification"]
[{"$nulls":4},"BUSINESS & ECONOMICS / General"]
[null,null,"Lingua di pubblicazione",null,"Francese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Sommario/riassunto","Les formations au management ont de plus en plus recours a des dispositifs pedagogiques numerises (Moocs, jeux d'entreprises). La mise en representation des pratiques manageriales a travers des simulations, fictions ou jeux de role, etc., suppose un delicat travail de modelisation, a la frontiere entre les sciences sociales et les sciences informatiques. C'est ce travail de modelisation que l'equipe de l'axe 4 du CNAM Paris s'est donne comme projet d'etudier. Ces analyses sur la formation au management, la modelisation des pratiques, l'ingenierie pedagogique, sur l'outil serious game apportent des eclairages aux utilisateurs et aux concepteurs."]