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[null,"1.","Record Nr.",null,"UNINA9910146817003321"]
[null,null,"Titolo",null,"2005 Computer Graphics International"]
[null,null,"Pubbl/distr/stampa",null,"[Place of publication not identified], : I E E E, 2005"]
[null,null,"ISBN",null,"9781538603406"]
[{"$nulls":4},"1538603403"]
[null,null,"Descrizione fisica",null,"1 online resource (xi, 286 pages) : illustrations"]
[null,null,"Disciplina",null,"006.6"]
[null,null,"Soggetti",null,"Computer graphics"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,"Nota di contenuto",null,"Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement,\" -- Image-driven re-targeting and relighting of facial expressions,\" -- Real-time geometric motion blur for a deforming polygonal mesh,\" -- Synthesizing speech animation by learning compact speech co-articulation models,\" -- Real-time geometric motion blur for a deforming polygonal mesh,\"  -- Video-based nonphotorealistic and expressive illustration of motion,\"  -- Markerless monocular motion capture using image features and physical constraints,\"  -- On-line adapted transition between locomotion and jump,\"  -- A collision resolution algorithm for clump-free fast moving cloth,\"  -- Toward gesture-based behavior authoring,\"  -- JEcoSys - a framework for interactive plants simulation,\"  -- Visual simulation of chemical gardens,\"  -- Total least squares fitting of point sets in m-D,\"  -- CSG operations on point models with implicit connectivity,\" -- Chaotic attractors with symmetries of the triangle groups,\"  -- Analyzing pre-fetching in large-scale visual simulation,\" -- Constrained strip generation and management for efficient interactive 3D rendering,\" -- Surface reconstruction using oriented charges,\" -- Rational Bezier patch differentiation using the rational forward difference operator,\" -- Front spreading on 3D surfaces,\" -- Sketchy hairstyles. -- Creating colored pencil style images by drawing strokes based on boundaries of regions,\" -- Multiple illuminated paper textures for drawing strokes,\" -- Spatial partitioning of geometry images using locality masks,\" -- Importance-driven texture encoding based on samples,\"Ying -- Generating an /spl omega/-tile set for texture synthesis,\" -- Scene independent real-time indirect "]
[{"$nulls":4},"illumination,\" -- Fast and exact direct illumination,\" -- Rendering anti-aliased line segments,\" -- Simulation of large crowds in emergency situations including gaseous phenomena,\" -- A motivational model of action selection for virtual humans,\" -- Ontology-based crowd simulation for normal life situations,\" -- A fast rendering method for a scene with participating media of anisotropic scattering property,\" -- A system for real-time watercolour rendering,\" -- A new 3D display using a dynamically reconfigurable display matrix surface,\" -- Light propagation for mixed polygonal and volumetric data,\"."]