{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":26,"n_cols":5,"rows_kept":26,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[3,2,3,3],[4,2,4,3],[5,2,5,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[18,2,18,3],[19,2,19,3],[23,2,23,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910143882703321"]
[null,null,"Titolo",null,"Agent-Oriented Software Engineering III : Third International Workshop, AOSE 2002, Bologna, Italy, July 15, 2002, Revised Papers and Invited Contributions / / edited by Fausto Giunchiglia, James Odell, Gerhard Weiß"]
[null,null,"Pubbl/distr/stampa",null,"Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003"]
[null,null,"ISBN",null,"3-540-36540-0"]
[null,null,"Edizione",null,"[1st ed. 2003.]"]
[null,null,"Descrizione fisica",null,"1 online resource (X, 234 p.)"]
[null,null,"Collana",null,"Lecture Notes in Computer Science, , 0302-9743 ; ; 2585"]
[null,null,"Disciplina",null,"005.1"]
[null,null,"Soggetti",null,"Software engineering"]
[{"$nulls":4},"Computers"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Programming languages (Electronic computers)"]
[{"$nulls":4},"Software Engineering/Programming and Operating Systems"]
[{"$nulls":4},"Science, Humanities and Social Sciences, multidisciplinary"]
[{"$nulls":4},"Theory of Computation"]
[{"$nulls":4},"Software Engineering"]
[{"$nulls":4},"Computer Communication Networks"]
[{"$nulls":4},"Programming Languages, Compilers, Interpreters"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Modeling, Specification, and Validation -- Specifying Electronic Societies with the Causal Calculator -- Modeling Agents and Their Environment -- Validation of Multiagent Systems by Symbolic Model Checking -- Patterns,Architectures,and Reuse -- Patterns in Agent-Oriented Software Engineering -- Concurrent Architecture for a Multi-agent Platform -- Re-use of Interaction Protocols for Agent-Based Control Applications -- Architecting for Reuse: A Software Framework for Automated Negotiation -- Multi-agent and Software Architectures: A Comparative Case Study -- UML and Agent Systems -- Using UML State Machine Models for More Precise and Flexible JADE Agent Behaviors -- Generating Machine Processable Representations of Textual Representations of AUML -- A UML Profile for External Agent-Object-Relationship (AOR) Models -- Extending Agent UML Sequence "]
[{"$nulls":4},"Diagrams -- Methodologies and Tools -- The Tropos Software Development Methodology: Processes, Models and Diagrams -- Prometheus: A Methodology for Developing Intelligent Agents -- Tool-Supported Process Analysis and Design for the Development of Multi-agent Systems -- Assembling Agent Oriented Software Engineering Methodologies from Features -- Positions and Perspectives -- Agent-Oriented Software Technologies: Flaws and Remedies."]
[null,null,null,"Sommario/riassunto","Over the past three decades, software engineers have derived a progressively better understanding of the characteristics of complexity in software. It is now widely recognised thatinteraction is probably the most important single char- teristic of complex software. Software architectures that contain many dyna- cally interacting components, each with their own thread of control, and eng- ing in complex coordination protocols, are typically orders of magnitude more complex to correctly and e?ciently engineer than those that simply compute a function of some input through a single thread of control. Unfortunately, it turns out that many (if not most) real-world applications have precisely these characteristics. As a consequence, a major research topic in c- puter science over at least the past two decades has been the development of tools and techniques to model, understand, and implement systems in which interaction is the norm. Indeed, many researchers now believe that in future computation itself will be understood as chie?y a process of interaction."]