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[null,"1.","Record Nr.",null,"UNINA9910140128803321"]
[null,null,"Titolo",null,"Interactions dans le groupe et apprentissages / / sous la direction de Marie-Anne Hugon et Catherine Le Cunff"]
[null,null,"Pubbl/distr/stampa",null,"Presses universitaires de Paris Nanterre, 2011"]
[{"$nulls":4},"[Place of publication not identified], : Presses universitaires de Paris Ouest, 2011"]
[null,null,"ISBN",null,"9782821851115"]
[{"$nulls":4},"2821851111"]
[null,null,"Descrizione fisica",null,"1 online resource (178 pages)"]
[null,null,"Collana",null,"Sciences humaines et sociales"]
[null,null,"Soggetti",null,"Education"]
[{"$nulls":4},"Social Sciences"]
[{"$nulls":4},"Theory & Practice of Education"]
[null,null,"Lingua di pubblicazione",null,"Francese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Sommario/riassunto","Les échanges oraux entre apprenants au sein de travaux de groupes suscitent depuis longtemps l'intérêt des pédagogues et des chercheurs en sciences humaines intéressés par les apprentissages, en particulier à l'école. En France, les recherches sur les interactions dans les groupes d'apprentissage ont été le plus souvent conduites de façon dispersée. L'objet de cet ouvrage est de confronter les démarches et les modèles d'analyse des différentes disciplines pour mieux comprendre les dynamiques d'apprentissages qui se développent (ou non) au sein de travaux de groupes. Chemin faisant, il s' agit d' identifier les paramètres affectifs, cognitifs, linguistiques, organisationnels, didactiques et pédagogiques favorisant ces apprentissages.  Cet ouvrage s'adresse à la communauté scientifique mais se veut également une contribution à la réflexion des formateurs et des enseignants."]
[null,"2.","Record Nr.",null,"UNINA9910357852903321"]
[null,null,"Titolo",null,"Entertainment Computing and Serious Games : First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings / / edited by Erik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019"]
[null,null,"ISBN",null,"3-030-34644-7"]
[null,null,"Edizione",null,"[1st ed. 2019.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XIV, 490 p. 171 illus., 146 illus. in color.)"]
[null,null,"Collana",null,"Information Systems and Applications, incl. Internet/Web, and HCI, , 2946-1642 ; ; 11863"]
[null,null,"Disciplina",null,"005.437"]
[{"$nulls":4},"4.019"]
[{"$nulls":4},"794.81"]
[null,null,"Soggetti",null,"User interfaces (Computer systems)"]
[{"$nulls":4},"Human-computer interaction"]
[{"$nulls":4},"Image processing - Digital techniques"]
[{"$nulls":4},"Computer vision"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Computers, Special purpose"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Computer Imaging, Vision, Pattern Recognition and Graphics"]
[{"$nulls":4},"Computer Communication Networks"]
[{"$nulls":4},"Special Purpose and Application-Based Systems"]
[{"$nulls":4},"Artificial Intelligence"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, "]
[{"$nulls":4},"computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications. ."]