{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":3,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":56,"n_cols":5,"rows_kept":56,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[3,2,3,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[9,2,9,3],[12,2,12,3],[13,2,13,3],[16,2,16,3],[19,2,19,3],[19,4,19,5],[20,2,20,3],[20,4,20,5],[21,2,21,3],[21,4,21,5],[22,2,22,3],[23,2,23,3],[27,2,27,3],[28,2,28,3],[29,2,29,3],[30,2,30,3],[33,2,33,3],[34,2,34,3],[35,2,35,3],[39,2,39,3],[47,2,47,3],[47,4,47,5],[48,2,48,3],[48,4,48,5],[49,2,49,3],[49,4,49,5],[50,2,50,3],[51,2,51,3],[52,2,52,3],[53,2,53,3],[54,2,54,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910511382203321"]
[null,null,"Titolo",null,"Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer"]
[null,null,"Pubbl/distr/stampa",null,"New York : , : Bloomsbury Academic, , 2017"]
[null,null,"ISBN",null,"1-5013-1627-3"]
[{"$nulls":4},"1-5013-1625-7"]
[{"$nulls":4},"1-5013-1626-5"]
[null,null,"Descrizione fisica",null,"1 online resource (353 pages) : illustrations, photographs"]
[null,null,"Collana",null,"Approaches to digital game studies ; ; Volume 5"]
[null,null,"Disciplina",null,"794.8/1536"]
[null,null,"Soggetti",null,"Game-based learning"]
[{"$nulls":4},"Shared virtual environments"]
[{"$nulls":4},"Video games - Design"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira."]
[null,null,null,"Sommario/riassunto","Alternate Reality Games (ARGs) challenge what players understand as \"real.\" Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though "]
[{"$nulls":4},"prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today"]
[null,"2.","Record Nr.",null,"UNINA9910138981003321"]
[null,null,"Autore",null,"Frikha Mounir"]
[null,null,"Titolo",null,"Ad hoc networks [[e-book] ] : routing, QoS and optimization / / Mounir Frikha"]
[null,null,"Pubbl/distr/stampa",null,"London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2011"]
[null,null,"ISBN",null,"1-118-55774-3"]
[{"$nulls":4},"1-118-60098-3"]
[{"$nulls":4},"1-118-60097-5"]
[{"$nulls":4},"1-299-18755-2"]
[null,null,"Edizione",null,"[1st edition]"]
[null,null,"Descrizione fisica",null,"1 online resource (278 p.)"]
[null,null,"Collana",null,"ISTE"]
[null,null,"Disciplina",null,"004.6"]
[{"$nulls":4},"004.6/8"]
[{"$nulls":4},"004.68"]
[null,null,"Soggetti",null,"Ad hoc networks (Computer networks)"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Adapted and updated from Réseaux ad hoc : routage, qualité de service et optimisation published 2010 in France by Hermes Science/Lavoisier c2010."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Cover; Ad Hoc Networks; Title Page; Copyright Page; Table of Contents; Chapter 1. Introduction to Ad Hoc Networks; 1.1. Introduction; 1.2. Wireless networks and communications; 1.2.1. Wireless communications; 1.2.2. Wireless networks; 1.2.3. Classification of wireless networks; 1.2.3.1. Classification by type of network architecture; 1.2.3.2. Classification by extent of the zone covered; 1.2.3.3. Classification by means of access to the radio channel; 1.3. Ad hoc networks (MANET); 1.3.1. Characteristics and advantages; 1.3.2. Applications; 1.4. Routing of ad hoc networks"]
[{"$nulls":4},"1.4.1. Hierarchical routing, flat routing and routing by geographic localization1.4.2. Link-state, distance-vector and source-routing protocols; 1.4.3. Proactive, reactive and hybrid routing; 1.5. Conclusion; Chapter 2. Routing in MANETs; 2.1. Introduction; 2.2. Internet routing protocols; 2.2.1. Distance-vector routing protocols; 2.2.2. Link-state routing protocols; 2.2.3. Unsuitability of Internet routing protocols for MANETs; 2.3. Classification of routing protocols in MANET; 2.3.1. Table-driven routing protocols; 2.3.1.1. Destination-sequenced distance-vector routing (DSDV)"]
[{"$nulls":4},"2.3.1.2. Optimized link-state routing protocol2.3.2. Reactive (on "]
[{"$nulls":4},"demand) routing protocols; 2.3.2.1. Dynamic source-routing (DSR); 2.3.2.2. Ad hoc on-demand distance-vector; 2.3.3. Hybrid routing protocols; 2.3.4. Hierarchical routing protocols; 2.3.5. Geographic routing protocols; 2.3.6. Routing protocols with power control; 2.3.7. Multicast routing protocols; 2.4. Conclusion; Chapter 3. Performance Evaluation of OLSR and AODV Protocols; 3.1. Introduction; 3.2. The AODV protocol; 3.2.1. Route establishment; 3.2.1.1. Path discovery; 3.2.1.2. Reverse path setup; 3.2.1.3. Forward path setup"]
[{"$nulls":4},"3.2.1.4. Routing table management3.2.2. Path maintenance; 3.3. The OLSR protocol; 3.3.1. Format of OLSR packets and node addresses; 3.3.2. Operation of the protocol; 3.3.2.1. Neighborhood sensing; 3.3.2.2. Topology management; 3.3.2.3. Routing; 3.4. Simulation environment; 3.4.1. The ns-2 network simulator; 3.4.2. Methodology; 3.4.3. Parameters to evaluate; 3.4.3.1. Average packet delay; 3.4.3.2. Packet delivery success rate; 3.4.3.3. Traffic overhead (TOH); 3.4.3.4. Route acquisition latency (RAL); 3.5. Results and analysis; 3.5.1. Packet delivery ratio; 3.5.2. Average packet delay"]
[{"$nulls":4},"3.5.3. Control traffic volume3.5.4. Route acquisition latency; 3.6. Conclusion; Chapter 4. Quality of Service in MANETs; 4.1. Introduction; 4.2. QoS: a definition; 4.2.1. QoS in wired networks; 4.2.1.1. The IntServ/RSVP approach; 4.2.1.2. The DiffServ approach; 4.2.2. QoS in wireless networks; 4.2.2.1. QoS models; 4.2.2.2. Signaling; 4.2.2.3. Routing with QoS; 4.2.2.4. MAC layer; 4.3. The OLSRQSUP protocol and QoS extensions; 4.3.1. Operation of the protocol; 4.3.1.1. Delay; 4.3.1.2. Bandwidth; 4.3.2. Sensing of neighborhood QoS parameters; 4.3.2.1. HELLO message extensions"]
[{"$nulls":4},"4.3.2.2. Format of information base extensions"]
[null,null,null,"Sommario/riassunto","This work presents ad hoc networks and their characteristics. It explains a new protocol of routing with QoS as well as its implementation in a network simulator and compares it with the existing protocols. The book discusses the principle of the load balancing, treats the approaches of optimization of energy, and proposes a new approach with an analytical model that gives a better performance."]
[null,"3.","Record Nr.",null,"UNISALENTO991002925709707536"]
[null,null,"Autore",null,"De Giorgi, Cosimo"]
[null,null,"Titolo",null,"Note statistiche sul clima di Lecce e della regione salentina, desunte dalle osservazioni eseguite nell'Osservatorio di Lecce dal 1875 al 1914 / pel prof. Cosimo De Giorgi"]
[null,null,"Pubbl/distr/stampa",null,"Lecce : Tip. ed. Salentina, 1915"]
[null,null,"Descrizione fisica",null,"78 p. ; 25 cm"]
[null,null,"Soggetti",null,"Meteorologia - Lecce"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]