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[null,"1.","Record Nr.",null,"UNINA990001061130403321"]
[null,null,"Autore",null,"Shortley, George"]
[null,null,"Titolo",null,"Elements of Physics : For Students of Science and Engineering / George Shortley, Dudley Williams"]
[null,null,"Pubbl/distr/stampa",null,"Englewood Cliffs [N.J.] : Prentice-Hall, 1961"]
[null,null,"Edizione",null,"[3a ed.]"]
[null,null,"Descrizione fisica",null,"xiii, 928 p. : ill. ; 23 cm"]
[null,null,"Disciplina",null,"530"]
[null,null,"Locazione",null,"FI1"]
[null,null,"Collocazione",null,"20A-005.001"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910136800003321"]
[null,null,"Autore",null,"Manuel Morrens"]
[null,null,"Titolo",null,"Psychomotor symptomatology in psychiatric illnesses"]
[null,null,"Pubbl/distr/stampa",null,"Frontiers Media SA, 2015"]
[null,null,"Descrizione fisica",null,"1 online resource (137 p.)"]
[null,null,"Collana",null,"Frontiers Research Topics"]
[null,null,"Soggetti",null,"Medicine"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Sommario/riassunto","Psychomotor symptoms are those symptoms that are characterized by deficits in the initiation, execution and monitoring of movements, such as psychomotor slowing, catatonia, neurological soft signs (NSS), reduction in motor activity or extrapyramidal symptoms (EPS). These symptoms have not always received the attention they deserve although they can be observed in a wide range of psychiatric illnesses, including mood disorders, psychotic disorders, anxiety disorders, pervasive developmental disorders and personality disorders. Nevertheless, these symptoms seem to have prognostic value on clinical and functional outcome in several pathologies. In the late 19th century, the founding fathers of modern psychiatry (including Kahlbaum, Wernicke, Kraepelin and Bleuler) had a strong focus on psychomotor abnormalities in their description and definitions of psychiatric illnesses and systematically recognized these as core features of several psychiatric pathologies. Nevertheless, emphasis on these symptoms has reduced substantially since the emergence of psychopharmacology, given the association between antipsychotics or antidepressants and medication-induced motor deficits. This has resulted in the general idea that most if not all psychomotor deficits were merely side effects of their treatment rather than intrinsic features of the illness. Yet, the last two decades a renewed interest in these deficits can be observed and has yielded an exponential growth of research into these psychomotor symptoms in several psychiatric illnesses. This recent evolution is also reflected in the increased appreciation of these symptoms in the DSM-5. As a result of this increased focus, new insights into the clinical and demographical "]
[{"$nulls":4},"presentation, the etiology, the course, the prognostic value as well as treatment aspects of psychomotor symptomatology in different illnesses has emerged. Still, many new questions arise from these findings. This research topic is comprised of all types of contributions (original research, reviews, and opinion piece) with a focus on psychomotor symptomatology in a psychiatric illness, especially research focusing on one or more of the following topics: the clinical presentation of the psychomotor syndrome; the course through the illness; the diagnostical specificity of the syndrome; the underlying neurobiological or neuropsychological processes; new assessment techniques; pharmacological or non-pharmacological treatment strategies."]
[null,"3.","Record Nr.",null,"UNINA9910745597803321"]
[null,null,"Autore",null,"Alvarez Igarzábal Federico <p>Federico Alvarez Igarzábal, TH Köln, Deutschland </p>"]
[null,null,"Titolo"]
[{"$nulls":4},"Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal"]
[null,null,"Pubbl/distr/stampa",null,"Bielefeld, : transcript Verlag, 2023"]
[{"$nulls":4},"2023, c2019"]
[null,null,"ISBN",null,"9783839447130"]
[{"$nulls":4},"3839447135"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (233 pages)"]
[null,null,"Collana",null,"Bild und Bit. Studien zur digitalen Medienkultur"]
[null,null,"Classificazione",null,"AP 15963"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Computer"]
[{"$nulls":4},"Games"]
[{"$nulls":4},"Time"]
[{"$nulls":4},"Video Games"]
[{"$nulls":4},"Sequencing"]
[{"$nulls":4},"Space"]
[{"$nulls":4},"Aesthetics"]
[{"$nulls":4},"Cognitive Science"]
[{"$nulls":4},"Time Perception"]
[{"$nulls":4},"Media"]
[{"$nulls":4},"Popular Culture"]
[{"$nulls":4},"Computer Games"]
[{"$nulls":4},"Media Aesthetics"]
[{"$nulls":4},"Digital Media"]
[{"$nulls":4},"Media Studies"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Frontmatter    1 Contents    5 Introduction    9 The State Machine and the Present Moment    33 Structuring Gametime    53 Cause, Effect, and Player-Centric Time    85 Predictive Thinking in Virtual Worlds    101 The Groundhog Day Effect    115 The Hybrid Narrator    139 The Speed of Time    159 Marshmallows and Bullets    175 Chekhov's BFG    191 Conclusion    205 Acknowledgements    211 References    213"]
[null,null,null,"Sommario/riassunto","Video games are temporal artifacts: They change with time as players "]
[{"$nulls":4},"interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson."]